Harshith Sai (@harshith_643) 's Twitter Profile
Harshith Sai

@harshith_643

Harshith, selftaught environment artist:)

ID: 1296280227249676289

linkhttps://harshithharsha643.artstation.com/ calendar_today20-08-2020 02:58:03

270 Tweet

406 Followers

283 Following

Aadil Sharif (@aadil05822) 's Twitter Profile Photo

2nd Rock completed for my current personal project. This time I did a grounded version, which will help blending with the ground in Unreal engine. #gameart #gamedev

2nd Rock completed for my current personal project. This time I did a grounded version, which will help blending with the ground in Unreal engine.
#gameart #gamedev
Tomas Tagesson (@tagessontomas) 's Twitter Profile Photo

My friend Russell Walls Is currently looking for an environment art position He is very skilled and a wonderful person so if anyone knows anything please do reach out to him, he really deserves it Please retweet or send this on! His Artstation is here: artstation.com/russ3d

XYZ (@xyzartcommunity) 's Twitter Profile Photo

Hey everyone, We released another Workshop from #XYZRepresent on our YouTube - This time we are lucky to be joined Russell Walls discussing - “Environment Art Techniques” Now available for everyone on our YouTube channel! #gameart youtube.com/watch?v=5HydOs…

Hey everyone, We released another Workshop from #XYZRepresent on our YouTube - This time we are lucky to be joined <a href="/Russ_3D/">Russell Walls</a> discussing - “Environment Art Techniques” Now available for everyone on our YouTube channel! #gameart 

youtube.com/watch?v=5HydOs…
Maarten Hof (@maartenjhof) 's Twitter Profile Photo

My Western Town, it's finally done! This has been by far the most ambitious environment I ever attempted to make. I am really proud of the end result. It's available on the Unreal Marketplace if you're interested in flying around in it. Here are some of my favorite screenshots:

My Western Town, it's finally done! This has been by far the most ambitious environment I ever attempted to make. I am really proud of the end result. It's available on the Unreal Marketplace if you're interested in flying around in it. Here are some of my favorite screenshots:
Tomas Tagesson (@tagessontomas) 's Twitter Profile Photo

Another part done, the buttstock ended up at 4360 tris so not too shabby, could probably find some areas to reduce once I have gotten the other parts done

Another part done, the buttstock ended up at 4360 tris so not too shabby, could probably find some areas to reduce once I have gotten the other parts done
Tomas Tagesson (@tagessontomas) 's Twitter Profile Photo

Hello, it's me again, Tomas the hard surface guy I do hard surface stuff but mostly weapons recently. I'm always interested in hearing about opportunities so here is what I haven't shown yet #PortfolioDay

Hello, it's me again, Tomas the hard surface guy
I do hard surface stuff but mostly weapons recently.
I'm always interested in hearing about opportunities so here is what I haven't shown yet #PortfolioDay
Nyla (Faltira) 🖤 (@faltiraart) 's Twitter Profile Photo

Here's my WIP update! I still have a lot to do to really bring it up to that next level. If anyone has a good resources for fabric in Unreal and how to properly polish environments, feel free to link it! Fabric is so hard 😭

Here's my WIP update! I still have a lot to do to really bring it up to that next level. If anyone has a good resources for fabric in Unreal and how to properly polish environments, feel free to link it! Fabric is so hard 😭
Trench Tales (@trench_tales) 's Twitter Profile Photo

Few options to play in the same area. WIP. #gamedev #UnrealEngine5 #gamedevelopment #madewithunreal #IndieGameDev #indiegamedeveloper

Aadil Sharif (@aadil05822) 's Twitter Profile Photo

Added the road splines to the terrain. You can see the road near the big mountain shape as well in the far distance. Next stop is to do some procedural scattering for foliage. Rendering with Unreal Engine #gameart #gamedev

Added the road splines to the terrain. You can see the road near the big mountain shape as well in the far distance.
Next stop is to do some procedural scattering for foliage.
Rendering with <a href="/UnrealEngine/">Unreal Engine</a>

#gameart #gamedev
Sierra Division (@sierra_division) 's Twitter Profile Photo

Hey all, happy #PortfolioDay This will be our first one! We're Sierra Division, an Art Outsourcing and Co-Development Studio. Hope you all enjoy some of our work :) #3dartwork #outsourcing #games

Hey all, happy #PortfolioDay 
This will be our first one! We're Sierra Division, an Art Outsourcing and Co-Development Studio. Hope you all enjoy some of our work :)

#3dartwork #outsourcing #games
Aadil Sharif (@aadil05822) 's Twitter Profile Photo

Learning alot about PBL Lighting with my current enviro project that is inspired from #AlanWake2 Gonna continue exploring this whole week & the coming one. Rendered in Unreal Engine #gameart #gamedev

Learning alot about PBL Lighting with my current enviro project that is inspired from #AlanWake2

Gonna continue exploring this whole week &amp; the coming one.

Rendered in <a href="/UnrealEngine/">Unreal Engine</a>

#gameart #gamedev
Tyler Oliver (@tyleroliv3r) 's Twitter Profile Photo

Had a couple people ask about my stone sculpting process, so here's a very quick breakdown! With this style, I keep the process as simple as possible, using 3 brushes for basically everything. These assets will be re-used a few times, so I try not to add identifiable details!

Had a couple people ask about my stone sculpting process, so here's a very quick breakdown!

With this style, I keep the process as simple as possible, using 3 brushes for basically everything. These assets will be re-used a few times, so I try not to add identifiable details!