Long Habu (@habulong9x) 's Twitter Profile
Long Habu

@habulong9x

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calendar_today27-03-2025 12:10:39

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あれいら (@mayoebifly_) 's Twitter Profile Photo

Unity用 ガラスShaderができたよ~💎✨ 屈折に加えて反射の追加や、映り込む景色をRGBで分離したり、体や物の一部だけをガラス化できるように作りました🦴

NTE - Neverness to Everness (@nte_gl) 's Twitter Profile Photo

NTE Closed Beta Trailer | Containment Begins Now! NTE Containment Test Now Recruiting! 📮 Pre-register for NTE & Sign Up for the Containment Test >> pwgam.es/3F3Ak35 Follow NTE Global and repost this message for a chance to win closed beta access, PS5, or Amazon gift cards!

FramebyFrame (@theframebyframe) 's Twitter Profile Photo

Studio: Illumination Mac Guff Source: Minions: Rise of Gru Crazy action shots need a LOT of planning and clear readability for the audience to know what's going on! #agorastudio #framebyframe #agoracommunity #animation Frame by Frame is an initiative of agora.community

Blender Studio 🔶 (@blenderstudio_) 's Twitter Profile Photo

Time to go for a walk in the snow! ⛄ Cooperate with Pinda or run freely? Your game, your choice! 🤝 [Limited release for studio subscribers, wider release to come.] #b3d #godot #BlenderStudio #DogWalk #videogame studio.blender.org/blog/dogwalk-e…

Ucupaint 🔶 (@ucupaint) 's Twitter Profile Photo

Ucupaint 2.3 has been released! It has realtime AO, rebake all baked layers & masks, lots of bugfixes, and more! ✨ github.com/ucupumar/ucupa… #b3d #ucupaint

FramebyFrame (@theframebyframe) 's Twitter Profile Photo

🏃‍♂️ Great tips on a run cycle loop from Sony Senior Anim Chalermphol Wattanawongtrakool! Feel that rhythm! Source: linkedin.com/posts/chalermp… #agorastudio #framebyframe #animation #animator #reference #resource

Tore Lervik (@toreler) 's Twitter Profile Photo

MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on Fab for Unreal Engine now! #gamedev #unrealengine #ue5

VFX Therapy (@vfx_therapy) 's Twitter Profile Photo

"Breaking down Adrian Mendez's Genshin Impact-inspired character shader in Unity URP: a step-by-step guide to achieving cel-shaded lighting, anisotropic hair, and dynamic outlines! #Unity3D #GenshinImpact #ShaderTutorial"