Graham McAllister (@grmcall) 's Twitter Profile
Graham McAllister

@grmcall

Organisational Psychologist in the video games industry - focusing on creating team alignment. Creator of the Vision Alignment Check for games teams

ID: 9663842

calendar_today24-10-2007 19:34:43

9,9K Tweet

3,3K Followers

2,2K Following

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Just heard that artist Oli Frey died. He had such an impact on my teenage years, I used to copy his cover art and submit them as my art assignments in school. Over 3 decades later I still have my Crash, Zzap64, and TGM magazines. The content is good, but the art is sublime.

Just heard that artist Oli Frey died. He had such an impact on my teenage years, I used to copy his cover art and submit them as my art assignments in school. Over 3 decades later I still have my Crash, Zzap64, and TGM magazines. The content is good, but the art is sublime.
Graham McAllister (@grmcall) 's Twitter Profile Photo

Nintendo worker behind labor complaint says they were fired for discussing unionization - gamedeveloper.com/culture/ninten… #gamedevculture #gamedev #culture

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Activision QA worker warns OSHA (Occupational Safety and Health Administration) about the devastating impact of crunch - polygon.com/23377128/activ… #gamedevculture #gamedev #culture

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Studio closure was "the result of disagreements between owner Playtika and Seriously staff and leadership, who had very different ideas about how to move forward" - mobilegamer.biz/playtika-close… #gamedevculture #gamedev #vision

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Ubisoft opens a new global office to elevate their creativity. I hope they focus on getting the foundations right - start by improving their culture gamesindustry.biz/ubisoft-unveil… #GameDevCulture

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I knew I'd like the book Tomorrow and Tomorrow and Tomorrow from the outset when it said the author 'Lives between Los Angeles and Stardew Valley'. But, in the first chapter it says 'She pressed a 3.25 inch disk into his hand'. In the '90s we had 3.5" and 5.25", but not 3.25" 🤔

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“misrepresenting the studio's size and experience was "standard practice" - Devs at QA studio Quantic Lab allege overwork, poor management gamedeveloper.com/business/devs-… #gamedevculture #gamedev #culture

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Another week, another games studio with a long history of horrific company culture - gamesindustry.biz/former-rooster… #gamedevculture #gamedev #culture

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Culture issues at Infinity Ward - “The working dynamic with the audio director has become increasingly challenging” - Modern Warfare II composer Sarah Schachner departs, cites difficult work dynamic gamedeveloper.com/audio/-i-moder… #GameDevCulture #gamedev #culture

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"The shut down was due to a declining player base". No. That's the outcome, not the cause. gamedeveloper.com/pc/improbable-…

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Ireland launches The Digital Games Tax Credit - companies can claim 32% of their design, production and testing costs back gamesindustry.biz/tax-credit-to-…

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Is your games team aligned on a common vision? Focusing on the right problem. I explain why I moved career from User Research to Organisational Psychology in an interview with Pejman Mirza-Babaei and Samantha Stahlke 🇨🇦 🇺🇦 🥥 for their new book. #gamedevelopment

Is your games team aligned on a common vision? 
Focusing on the right problem. I explain why I moved career from User Research to Organisational Psychology in an interview with <a href="/Pejman_MB/">Pejman Mirza-Babaei</a> and <a href="/samanthastahlke/">Samantha Stahlke 🇨🇦 🇺🇦 🥥</a> for their new book. 

#gamedevelopment
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"We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort." - John Carmack on leaving Meta. Is your organisation/studio/team similar? engadget.com/john-carmack-l… #teams #culture

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I would be keen to do an organisational culture assessment within Ubisoft Paris right now - Guillemot increases pressure on staff gamedeveloper.com/culture/ubisof… #gamedev #culture

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Redfall developers cite 'unclear direction' as a key issue for a less than desirable project outcome - gamesindustry.biz/redfall-devs-c…

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Delighted to be speaking about team vision alignment and its role in a game's success at the GamesIndustry HR Summit later this year. Is everyone on your game team going in the same direction? gamesindustry.biz/check-out-the-…

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If you are interested in creating effective and healthy teams this is the games event for you - gamesindustry.biz/events/gamesin…

If you are interested in creating effective and healthy teams this is the games event for you - gamesindustry.biz/events/gamesin…
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Playtesting is not just about getting feedback on your game, it’s also about building a better team and studio. To encourage studios to do their own playtesting, I’m in writing a usability playtesting book, you can read it here grahammcallister.com/usability-play… #playtesting #book

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Over the past few years, 'lack of a clear vision' has directly lead to the delay, poor reception, or cancellation of a surprisingly high number of games. In this GamesIndustry talk I outlined the human reasons behind why this happens. gamesindustry.biz/identifying-th… #team #vision #alignment