girolamo savonarola (@giorgioguttilla) 's Twitter Profile
girolamo savonarola

@giorgioguttilla

Digital tinkering

ID: 1094711227626983424

calendar_today10-02-2019 21:34:30

48 Tweet

7 Followers

50 Following

girolamo savonarola (@giorgioguttilla) 's Twitter Profile Photo

Testing editable voronoi “chunks” as worlds. No axes of symmetry means no aliasing from any angle. #gamedev #screenshotsaturday

Konstantinos Dimopoulos (@gnomeslair) 's Twitter Profile Photo

Essential books for people working on Game & Virtual Cities 🧵 'The City Shaped' by Spiro Kostof -- explains why cities look and are structured the way they are. Also, an impressive treaty on the many qualities and iterations of the grid.

Essential books for people working on Game & Virtual Cities 🧵

'The City Shaped' by Spiro Kostof -- explains why cities look and are structured the way they are. Also, an impressive treaty on the many qualities and iterations of the grid.
Riley Goodside (@goodside) 's Twitter Profile Photo

OpenAI's new ChatGPT explains the worst-case time complexity of the bubble sort algorithm, with Python code examples, in the style of a fast-talkin' wise guy from a 1940's gangster movie:

OpenAI's new ChatGPT explains the worst-case time complexity of the bubble sort algorithm, with Python code examples, in the style of a fast-talkin' wise guy from a 1940's gangster movie:
saharan / さはら (@shr_id) 's Twitter Profile Photo

Life Universe oimo.io/works/life Explore the infinitely recursive universe of Game of Life! Works in real-time and is perfectly consistent, never fails to remember where you are and where you came from. 無限に再帰するライフゲームの宇宙を探索できる作品を作りました #indiedev

Dennis Gustafsson (@voxagonlabs) 's Twitter Profile Photo

For a long time I've been wanting to make a blog post about Teardown rendering. I even started writing it twice but never reached the end because there is so much to cover. Now it turns out unconed 🛸💫👻 did all this work in glorious detail and accuracy! acko.net/blog/teardown-…

girolamo savonarola (@giorgioguttilla) 's Twitter Profile Photo

#gamedev community, any need for a memory efficient, thread-safe, parameterized Marching Cubes library asset for Unity? Realized I could probably help quite a few people with this #unity #unity3d

girolamo savonarola (@giorgioguttilla) 's Twitter Profile Photo

My #unity terraforming planet game is starting to come together. Using voronoi cells as the terrain “units” to support truly spherical worlds and offer precise building bounds! #gamedev #Minecraft #madewithunity

girolamo savonarola (@giorgioguttilla) 's Twitter Profile Photo

Experimented a bit with raymarching through a 3D texture in #unity3d. This chunk of 32x32x32 voxels is rendered onto a single cube mesh with 12 tris, and can be downscaled/upscaled. Next up, compute shader cellular automata! #madewithunity