Ghostic Games (@ghosticgames) 's Twitter Profile
Ghostic Games

@ghosticgames

Solo Indie game developer working on a mysterious Roguelite first person shooter with a magic spell crafting system! #gamedev #indiedev #roguelite #roguelike

ID: 743903988

linkhttp://www.ghosticgames.com calendar_today07-08-2012 22:44:55

861 Tweet

243 Followers

607 Following

Matias Mahler (@mahler_matias) 's Twitter Profile Photo

This one was a tricky one... The FX needed to rewind, so any particle system was discarted. Every behavieur of it is material driven. Scale, motion, color, etc. Every aspect is controlled by material funcions. More details>artstation.com/artwork/KaNekG #VFXFriday #UE4 #realtimeVFX

Lucas Pope (@dukope) 's Twitter Profile Photo

"Papers, Please" is $3 for the next 24 hours on Steam and Humble. I'll double all sale proceeds up to $50k and donate everything to the NAACP, ACLU, & Equal Justice Initiative. If you already have the game, don't want it, prefer another charity, etc, please donate on your own #BlackLivesMatter

NaturallyCG (@naturallycg) 's Twitter Profile Photo

Substance Designer Beginner Quick Tip 21 (Easy Splatters) A good method to make Splatters #SubstanceDesigner #Quicktip #Procedural #Details #CG #Texturing #3dart #effect #stylized #cgiart #cgi #Substance #textures #materials #madewithsubstance

Substance Designer Beginner Quick Tip 21 (Easy Splatters)

A good method to make Splatters

#SubstanceDesigner #Quicktip #Procedural #Details #CG #Texturing #3dart #effect #stylized #cgiart #cgi 
#Substance #textures #materials #madewithsubstance
Ghostic Games (@ghosticgames) 's Twitter Profile Photo

Have you ever wondered how to preserve color when using #UE4's filmic tonemapper for stylized projects? Here's how: 1. Decrease contrast and gamma 2. Raise saturation 3. Adjust bloom strength and radius #indiedev #indiegame #gamedev #UnrealEngine

Have you ever wondered how to preserve color when using #UE4's filmic tonemapper for stylized projects? Here's how:

1. Decrease contrast and gamma
2. Raise saturation
3. Adjust bloom strength and radius

#indiedev #indiegame #gamedev #UnrealEngine
NaturallyCG (@naturallycg) 's Twitter Profile Photo

Substance Designer Beginner Quick Tip 56 (Feather base example) artstation.com/artwork/lV3BKG #SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #cgi #techart #textures #materials #madewithsubstance Adobe Substance 3D

Substance Designer Beginner Quick Tip 56 (Feather base example)

artstation.com/artwork/lV3BKG

#SubstanceDesigner #Procedural #Details #CG #Texturing #3dart  #stylized #cgi #techart  #textures #materials #madewithsubstance 
<a href="/Substance3D/">Adobe Substance 3D</a>
Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

This is my excuse for skipping #FluidNinjaLive dev lately :) Now, I am eager to get back to Live dev - and use the newly created modules to drive #Niagara with real-time fluidsim.

NaturallyCG (@naturallycg) 's Twitter Profile Photo

Substance Designer Beginner Quick Tip 65 (Base of a crater) Some base idea of a crater i used in my moon planet substance #SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #cgi #techart #textures #materials #madewithsubstance Polycount - @polycount.bsky.social

Substance Designer Beginner Quick Tip 65 (Base of a crater)

Some base idea of a crater i used in my moon planet substance

#SubstanceDesigner #Procedural #Details #CG #Texturing #3dart  #stylized #cgi #techart  #textures #materials #madewithsubstance 
<a href="/polycount/">Polycount - @polycount.bsky.social</a>
🎃 Pumpkin Jack 🎃 (@thepumpkinjack) 's Twitter Profile Photo

The online reviews say Pumpkin Jack is AWESOME! 97% Positive ratings on Steam - it’s INSANE! To celebrate, we’re gonna #GIVEAWAY 10 STEAM KEYS! LIKE & RETWEET this to participate! #Halloween #NintendoSwitch #Pc

Niels Dewitte ニルス (@niels_dewitte) 's Twitter Profile Photo

Was inspired by Husky yesterday to make a ribbon tiling module for VFExtra. Makes making trails like these really easy! #gamedev #realtimeVFX #UE4 #vfx #techart

Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

Volumetrics vs HardSurface - same fluid, visualized two ways --- Ninja 1.4 coming July 2021, for #UE4 and #UE5 #FluidNinja #realtimeVFX #VFX #gamedev #cinematic