Ken Russell 🇺🇦(@gfxprogrammer) 's Twitter Profileg
Ken Russell 🇺🇦

@gfxprogrammer

Computer programmer by trade. Graphics focused by passion. Working on WebGL and the Chrome browser. I stand with Ukraine, Wuhan and #BlackLivesMatter

ID:519872126

linkhttp://gfxprose.blogspot.com/ calendar_today09-03-2012 22:19:07

2,7K Tweets

2,9K Followers

194 Following

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Three.js(@threejs) 's Twitter Profile Photo

Three.js r164 released 🎂
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/playground/
threejs.org/changelog/?r164

Three.js r164 released 🎂 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r164
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👩‍🚀 <model-viewer>(@modelviewer) 's Twitter Profile Photo

<model-viewer> v3.5 is out! Release notes: github.com/google/model-v…

Our Commerce tone mapping has now been updated and standardized into Khronos PBR Neutral tone mapping! Look for it in , Three.js, and others to keep your colors vibrant and precise:

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Three.js(@threejs) 's Twitter Profile Photo

Three.js r163 released 🫡
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/playground/
threejs.org/changelog/?r163

Three.js r163 released 🫡 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r163
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WebGL(@WebGL) 's Twitter Profile Photo

Come hear Google, Meta, Unity, Rive, Autodesk and Playcanvas present at the next live WebGL + WebGPU meetup in San Francisco this Wednesday!

Learn more and register at: khronos.org/events/webgl-w…

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Ken Russell 🇺🇦(@gfxprogrammer) 's Twitter Profile Photo

If you have a WebGL or WebGPU based demo or product you would like to show the community, please email Khronos' events team! Link is on khronos.org/events/webgl-w… .

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Daniel Velasquez(@Anemolito) 's Twitter Profile Photo

I love the material in this demo. It seems like it's just a small dot texture repeated all over.

Also, the shadows are super soft, or is it me? It uses ThreeJS

robert-leitl.github.io/toy-bricks/dis…

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Michal Zalobny(@michalzalobny) 's Twitter Profile Photo

WebGL2 3D engine built from scratch

I made it to benchmark 3D on web without any libraries, achieving a smooth 120FPS and scoring 4 x 100 in Lighthouse.

Code below

Also, the whole JavaScript is only 10kb.

Rain shader from Martijn Steinrucken tutorial
3D models from pikuma.com course

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David 'Navi' Romero(@vibrantnebula) 's Twitter Profile Photo

A nocturnal Gaussian Splat of Ocean Drive in Miami Beach. Immortalized in pop culture from Scarface to GTA Vice City & GTA 6 - the spirit of the 80's is alive and thriving here 🌴🦩
🔗 lumalabs.ai/capture/1b9c9f…

Luma AI ting

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Three.js(@threejs) 's Twitter Profile Photo

Three.js r161 released 📸
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/playground/
threejs.org/changelog/?r161

Three.js r161 released 📸 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r161
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Three.js(@threejs) 's Twitter Profile Photo

Three.js r160 released 🎄
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/playground/
threejs.org/changelog/?r160

Three.js r160 released 🎄 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r160
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Maeda Mameo(@mamesoncom) 's Twitter Profile Photo

Fancy gaudy flamboyant material for Christmas wrapping.
Topologically suitable for torus geometries because this is repeat pattern.
Created with
live demo -> mameson.com/experiment/gls…

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Maeda Mameo(@mamesoncom) 's Twitter Profile Photo

I added ripple vertex motion onto my past experiment. Low-pass propagation is important for ripple.
Created with
live demo -> mameson.com/experiment/gls…

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Jaume Sanchez Elias 🇺🇦(@thespite) 's Twitter Profile Photo

a bit more of Halloween ambiance with a Spooky Cloud, made with

Link: spite.github.io/halloween-2022…

Pumpkin Lowpoly by Yumy Cubillos
sketchfab.com/3d-models/pump…

Skull by Thomas Andris @sketchfab
sketchfab.com/3d-models/skul…

Source code: github.com/spite/hallowee…

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Three.js(@threejs) 's Twitter Profile Photo

Three.js r158 released 🥗
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/playground/
threejs.org/changelog/?r158

Three.js r158 released 🥗 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r158
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@andyray.bsky.social(@andrewray) 's Twitter Profile Photo

This is ridiculous. It took me 10 minutes to port the same effect to Babylon.js : shaderfrog.com/2/editor/clnwj…

One effect (vertex displacement) easily ported between WebGL engines using the hybrid graph. (Original Three.js version: shaderfrog.com/2/editor/clnwg…)

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