Gerwin (@gerwinvanroyen) 's Twitter Profile
Gerwin

@gerwinvanroyen

Front end dev @PocketSmith. JavaScript and PHP dev.

Building: lineyear.com
Also: codepen.io/Gerwinnz

ID: 1081964808

linkhttps://lineyear.com calendar_today12-01-2013 05:54:00

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379 Followers

1,1K Following

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Experimenting with wind. Some basic wind gust controls. You can see the intensity ramp up in the control panel and the fog and rain etc react.

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Wrote a little particle emitter for smoke and sparks. Right now the particles are little factories that control their own behaviour but I might make the emitter do that for easier reusability. Also roughed out some entity classes and structure. The blue box is a player!

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The fire moves! 🔥🔥🔥 Forgive me as my drawing skills are even worse than my coding skills but I now have sprite animations working. Had to do this from scratch since I'm using meshes so I can use shaders. Bit of admin really.

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Got entity spritesheets and animations kinda working. Learning aseprite has been a heap of fun. I'll eventually make something better looking.

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Projecting vision cones onto iso and figuring out which tiles are within that cone was kinda tricky and the hard part isn't done yet. Will need to detect objects/walls yet.

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Had to rejig some of my coord system which got confused 😅 but I now have FOV with line-of-sight kinda working with shadow casting. Super cool!

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Footprints! Lots of stuff to improve to get this to work under the hood around scene objects and the entity component system a bit too. More things falling into place slowly.

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Haven't worked on my calendar app this year since starting a game side project but I use it every day and it's still so great. I have a few things I wanna tweak but otherwise it's about right.

Haven't worked on my calendar app this year since starting a game side project but I use it every day and it's still so great. I have a few things I wanna tweak but otherwise it's about right.
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Slowly building some more stuff including keyboard controls, some menus and hud UI and the state management too for this all too.

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Aiming mechanics. The fov overlay is just for testing but it's fun having these components you can enable like this. I'll try draw some sort of arc for throwing objects etc.

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Been chipping away at throwing mechanics for a few weeks now and it's starting to feel pretty good. Shift to aim, scroll wheel to change the height and click to charge/release.