Garrett Johnson
@garrettkjohnson
@Woven_Toyota | @NASAJPL | #threejs, graphics, open source, and a bunch of fun projects!
ID:32826871
http://gkjohnson.github.io 18-04-2009 07:42:10
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Great article by Don McCurdy (@[email protected]) on the theory, concepts, and practice of emission and bloom with a brief background on relevant light transport and color theory.
donmccurdy.com/2024/04/27/emi…
It's not often that you see a small indie game build their own engine with state-of-the-art light transport and rendering; I'm really looking forward to Tiny Glade 🏰🌿 Wishlist on Steam ✨'s Tiny Glade!
Epic added a new denoiser for Path Tracing this week, NFOR, specifically designed for sequence rendering, it appears incredibly stable compared to the default denoiser, with more normal looking noise vs the insane warbling with the default.
#UE5 #UnrealEngine #GameDev #Cinematic