Dylan Browne
@DylserX
#UnrealEngine Supervisor / Feature Visual Effects at ModelFarm, Ex #VFX Lighting at Mr.X & Mill Film.
https://t.co/8OpPl0WFHp He / Him
ID:15012103
http://linktr.ee/dylanbrowne 05-06-2008 00:08:29
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Quick little project I whipped up this week, the classic ATi Rage 128 Pro
#UE5 #UnrealEngine #SubstancePainter #LookDev #Houdini AMD AMD Radeon #AMD
Epic added a new denoiser for Path Tracing this week, NFOR, specifically designed for sequence rendering, it appears incredibly stable compared to the default denoiser, with more normal looking noise vs the insane warbling with the default.
#UE5 #UnrealEngine #GameDev #Cinematic
'Days Adrift' my latest personal project is now complete!
You can view the full almost 6 minute piece in 4K here: youtu.be/-ZfPwC277-A
#UE5 #UnrealEngine5 #Cinematic #EnvironmentArt #Houdini #GameDev #SciFi
Finally put together an #UnrealEngine specific reel for myself, covering a bunch of personal projects I've put together over the past few years.
#UE5 #GameDev #Cinematic #EnvironmentArt #TechArt
Nanite Skinning (Skeletal Mesh Support) with Nanite Tessellation / Displacement is now working perfectly on UE5-Main branch two days later! Great work Graham Wihlidal & team, Going to enable insane things :D
#UnrealEngine #UE5 #UnrealEngine 5 #GameDev
Another thing added to UE5-Main branch this week, Path Traced clouds when using reference atmosphere mode #UE5 #UnrealEngine #GameDev #Cinematic #Rendering