Gart (@garrett_hobson) 's Twitter Profile
Gart

@garrett_hobson

Illustrator - Animator - Game Developer.

ID: 519720692

calendar_today09-03-2012 18:45:17

1,1K Tweet

118 Followers

246 Following

Gart (@garrett_hobson) 's Twitter Profile Photo

God I love having Christmas Covid it’s just so great how 2 of the last 3 Christmases I’ve gotten the privilege of feeling like shit and not getting to spend time with friends or family

beer person (@canteverdie) 's Twitter Profile Photo

no you don’t understand that’s my emotional support empty box that i opened 2 months ago that’s still in my house

INVADER CRUNCH CONTROL(ALIEN ERA) (@crunchcontrol) 's Twitter Profile Photo

"You should draw zim and gir meeting courage the cowardly dog/ not forced" - THIS IS JUST A NORMAL COURAGE EPISODE IM GONNA CRY #tellonym tellonym.me/crunch.control…

"You should draw zim  and gir meeting courage the cowardly dog/ not forced" - THIS IS JUST A NORMAL COURAGE EPISODE IM GONNA CRY #tellonym tellonym.me/crunch.control…
Gart (@garrett_hobson) 's Twitter Profile Photo

Doesn’t look much different from last weeks screenshot but I’ve developed the enemy ai and have built a workflow for level design #screenshotsaturday

Doesn’t look much different from last weeks screenshot but I’ve developed the enemy ai and have built a workflow for level design #screenshotsaturday
Meredith Gran (@granulac) 's Twitter Profile Photo

I'll be showcasing the first-ever playable demo of Perfect Tides: Station to Station this week at Magfest, January 18-21! If you're in the DC/Maryland area, come try it out along with the original PT and dozens of other neat looking games! super.magfest.org/mivs

I'll be showcasing the first-ever playable demo of Perfect Tides: Station to Station this week at Magfest, January 18-21! If you're in the DC/Maryland area, come try it out along with the original PT and dozens of other neat looking games! 
super.magfest.org/mivs
Gart (@garrett_hobson) 's Twitter Profile Photo

I’ve been working on this game for a month now. I’ve learned a ton about Godot and the quirks of 3D. I’m aiming to complete the game in 2 more months. Nearly every core feature has been implemented and the first major chunk of level geometry is in place. #ScreenshotSunday

I’ve been working on this game for a month now. I’ve learned a ton about Godot and the quirks of 3D. I’m aiming to complete the game in 2 more months. Nearly every core feature has been implemented and the first major chunk of level geometry is in place. #ScreenshotSunday
Gart (@garrett_hobson) 's Twitter Profile Photo

#screenshotsaturday Haven't posted in a bit. Been fixing bugs and adding small details around the map. Need to build some more level geometry out next week.

#screenshotsaturday Haven't posted in a bit. Been fixing bugs and adding small details around the map. Need to build some more level geometry out next week.
Gart (@garrett_hobson) 's Twitter Profile Photo

Had bronchitis + asthma. Started coughing. Kept coughing. Fell to my knees. Couldn’t breathe. Couldn’t call for help. Began banging on cabinets to try and get someone’s attention. Vision going black around the edges. Brother walked in and gave me water. Could breathe again.

Gart (@garrett_hobson) 's Twitter Profile Photo

Trying to make a procgen level generator in Godot and I just keep cutting corners lol. Like who needs dynamic level size? Every level will just be a 10x10 grid and it’s fine. Don’t worry about it.

Gart (@garrett_hobson) 's Twitter Profile Photo

The level generator is finally shaping up and you can traverse the generated level grid. Working on setting up a 'cleared' state for revisiting rooms and 'open'/'closed' states for doors. #ScreenshotSaturday #godot

The level generator is finally shaping up and you can traverse the generated level grid. Working on setting up a 'cleared' state for revisiting rooms and 'open'/'closed' states for doors.

#ScreenshotSaturday #godot