Fufuffu (@fufuffugames) 's Twitter Profile
Fufuffu

@fufuffugames

Soy un mono, hago streams y esas cosas :D

ID: 759098230563045376

linkhttps://twitch.tv/fufuffu calendar_today29-07-2016 18:48:16

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Ray (@raysan5) 's Twitter Profile Photo

raylib Discord community has reached the 10000 members!!! 🚀 It took ~6 years and it's probably the biggest Discord community around a C graphics library! I'm usually there to welcome new members and help new raylib users! Everybody is welcome! ❤️😄 discord.gg/raylib

raylib Discord community has reached the 10000 members!!! 🚀

It took ~6 years and it's probably the biggest Discord community around a C graphics library!

I'm usually there to welcome new members and help new raylib users! Everybody is welcome! ❤️😄

discord.gg/raylib
Aran Komatsuzaki (@arankomatsuzaki) 's Twitter Profile Photo

On behalf of arXiv CV dataset and evaluation committee, I'd like to announce that we will ask authors to discontinue the use of the Lena Forsén image. Instead, we encourage the use of the image of Frieren eating a gigantic hamburger. Thank you for your understanding.

On behalf of arXiv CV dataset and evaluation committee, I'd like to announce that we will ask authors to discontinue the use of the Lena Forsén image.

Instead, we encourage the use of the image of Frieren eating a gigantic hamburger.

Thank you for your understanding.
Ashley (@khyperia) 's Twitter Profile Photo

it's pretty wild how little unity code I see uses the `fixed` statement. So much stuff allocates a NativeArray, or native memory, and copies to it, then uses that pointer, instead of just... getting a pointer to the array. So, PSA, you can natively get pointers to C# arrays!

it's pretty wild how little unity code I see uses the `fixed` statement. So much stuff allocates a NativeArray, or native memory, and copies to it, then uses that pointer, instead of just... getting a pointer to the array. So, PSA, you can natively get pointers to C# arrays!
KACHIN! 🦖 (@remullagames) 's Twitter Profile Photo

Hi! We're Remulla! And we're currently working on developing: K!CHIN!!! 👕 Play minigames to make custom t-shirts 👕 🌟 Manage your store, and discover your client's stories 🌟 🔫🦖 Dinosaurs! Mobsters! DINOSAURS MOBSTERS!! 🦖🔫

Hi! We're Remulla! And we're currently working on developing: K!CHIN!!!

👕 Play minigames to make custom t-shirts 👕

🌟 Manage your store, and discover your client's stories 🌟

🔫🦖 Dinosaurs! Mobsters! DINOSAURS MOBSTERS!! 🦖🔫
Mattias Gustavsson 💖 (@mattias_g) 's Twitter Profile Photo

A quick and easy way to start making something fun in C: 1. Clone this repo: github.com/mattiasgustavs… 2. Download tcc and unzip it github.com/mattiasgustavs… 3. Execute `tcc\tcc source\main.c` You now have window that you can plot pixels in - all you need to get started 🙂

A quick and easy way to start making something fun in C:  

1. Clone this repo: github.com/mattiasgustavs…

2. Download tcc and unzip it github.com/mattiasgustavs…

3. Execute `tcc\tcc source\main.c`  

You now have window that you can plot pixels in - all you need to get started 🙂
KACHIN! 🦖 (@remullagames) 's Twitter Profile Photo

Hi! We're Remulla! And we're currently working on: ⭐️KACHIN! 👕 Play minigames to make custom t-shirts 👕 🌟 Discover your client's stories 🌟 🕵️‍♂️Face your past... 🕵️‍♂️ 🔫🦖Dinosaurs! Mobsters! DINOSAURS MOBSTERS!!🔫🦖 ✨WISHLIST NOW! ⬇️

Scott Petrovic (@scottpetrovic) 's Twitter Profile Photo

Update 6 Released for Mesh2Motion! 🎉 ✨ Explore page to view all animations ✨ Added a few animations for bird and fox ✨ Better control rigs for animators Full release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love feedback

Jimmy Lefevre (@jimmy__lefevre) 's Twitter Profile Photo

Version 2 of kb_text_shape is out! Featuring a new immediate mode context-based API, much better support for long strings, extensive memory management options, a font coverage tester, more detailed documentation, and more! Check it out here: github.com/JimmyLefevre/kb