Fran Guirao (@franymation) 's Twitter Profile
Fran Guirao

@franymation

Animator and rigger at Morning Crescent Games
linktr.ee/frantasticlinks

ID: 1016263054353403904

linkhttps://franguirao.artstation.com/ calendar_today09-07-2018 10:09:28

891 Tweet

235 Followers

1,1K Following

Pau Homs (@homspau) 's Twitter Profile Photo

New video out! Did you know you can stylize your depth of field in compositing with #b3d? Hope you like it! youtu.be/CfvgKT1x7gU

jwtstone (@jwtstone) 's Twitter Profile Photo

Introduce StrokeGen: A revolutionary real-time line art renderer in Blender. Get releases & Join the development here discord.gg/wBYneyzn If you like this project please repost to help it get more attraction🥹 (art from ucup.bsky.social)

Simon Thommes (@simonthommes) 's Twitter Profile Photo

Check out this detailed write-up of the tech we developed for procedural shattered character fracturing, modeling and rigging on project Gold! #b3d

Tim Soret (@timsoret) 's Twitter Profile Photo

I wish more game studios realized that asset fidelity, where most of development budget goes today, is way less important than framing, lighting & atmosphere. Lo-fi assets + hi-fi cinematography is going to be a key style in the coming years.

Lex 👹 (@postlexical) 's Twitter Profile Photo

My dad animated Davy Jones in this movie, an the answer for why CGI has gotten worse is extremely simple: animators are worked harder and treated worse than they were two decades ago, assuming their jobs haven’t been outsourced entirely. Want good cgi? Support cgi workers

Daniel Martínez Lara 🔶 (@_pepeland_) 's Twitter Profile Photo

ClayPencil test. Past few months I've been focused on restructuring nodes & trying to find a clear and clean workflow for the user. What a roller coaster🥴Several paths and many of them dead ends. Little by little I'm seeing the way ... #Blender #B3D #ClayPencil #GreasePencil

Brian Kouhi (@briankouhi) 's Twitter Profile Photo

🎬 WE’RE STARTING A STUDIO… WITH BLENDER! 🎬 For years, we’ve been creating, teaching, and building a community around animation. But deep down, we’ve always wanted to take things a step further. Well, we’re finally doing it. 🚀 TOAnimate Studio is officially live! We’ll be

🎬 WE’RE STARTING A STUDIO… WITH BLENDER! 🎬

For years, we’ve been creating, teaching, and building a community around animation. But deep down, we’ve always wanted to take things a step further. 

Well, we’re finally doing it. 🚀

TOAnimate Studio is officially live! We’ll be
Rotem Ninyo (@rotemninyo) 's Twitter Profile Photo

Happy to share an animation I made with 🍃 𝗗𝗮𝗻𝗶𝗲𝗹 𝗭𝗲𝘁𝘁𝗹 🍃 mentorship! Had a lot of fun, learned a lot, and highly recommend it to anyone looking to level up their animation skills! I'm also looking for work, so feel free to reach out! #animation #gamedev #3d #3danimation #game

80 LEVEL (@80level) 's Twitter Profile Photo

.Danny Mac unveiled Hair Wrangler, a Blender add-on for effortless visualization of hair using Geometry Nodes. Download: 80.lv/articles/this-…

Pepe-School-Land (@pepeschoolland) 's Twitter Profile Photo

El crack de ToniMortero empezó ese trabajo en la escuela colaborando con otros Pepeschoolers y ha quedado así de espectacular! #b3d #Blender #escuela3d #animacion #3D #cómic

Blender Studio 🔶 (@blenderstudio_) 's Twitter Profile Photo

Time to go for a walk in the snow! ⛄ Cooperate with Pinda or run freely? Your game, your choice! 🤝 [Limited release for studio subscribers, wider release to come.] #b3d #godot #BlenderStudio #DogWalk #videogame studio.blender.org/blog/dogwalk-e…

Fran Guirao (@franymation) 's Twitter Profile Photo

I couldn't be more agree here. Long term generative IA purpose is to be on continuous self-obsolescence/self improving loop to the point using AI tecnology would be so easy to use that nobody will stand out using it. Nowadays it has is learning curve still, but that will change.