David Jungnickel (@fahlwart) 's Twitter Profile
David Jungnickel

@fahlwart

Co-Creator of @INDUSTRIA_game & Co-founder, Writer, 3D-Artist, Social Media guy @bleakmillgames.
Consuming Radiohead, Lynch, pastel colors and Blender.

ID: 1225455814653235202

calendar_today06-02-2020 16:26:59

627 Tweet

612 Followers

228 Following

bleakmill / INDUSTRIA (@bleakmillgames) 's Twitter Profile Photo

New Logo and font for our indie studio! We are bleakmill, and we love to make atmospheric & narrative first person games. After our debut release INDUSTRIA (PC, Xbox Series, PS5) we are now working on the next thing. Stay tuuuned!

New Logo and font for our indie studio!

We are bleakmill, and we love to make atmospheric & narrative first person games. After our debut release INDUSTRIA (PC, Xbox Series, PS5) we are now working on the next thing. Stay tuuuned!
David Jungnickel (@fahlwart) 's Twitter Profile Photo

Thanks Medienboard and Tim for the opportunity to talk about Indie game marketing with a special look on how we did it for INDUSTRIA 2, it was a pleasure!

David Jungnickel (@fahlwart) 's Twitter Profile Photo

Based Valve. The real-time user feature was pretty useful though, but it's great to hear Steam is getting some better built in analytic tools while protecting more privacy of users. Gamedevs, your thoughts on this?

Based Valve.

The real-time user feature was pretty useful though, but it's great to hear Steam is getting some better built in analytic tools while protecting more privacy of users.

Gamedevs, your thoughts on this?
David Jungnickel (@fahlwart) 's Twitter Profile Photo

This is so shattering to read, especially as a German dev just entering the industry with my studio and team... All the best Shadow Gambit: The Cursed Crew 💀 Mimimi Games I'm sure you made the right call for what y'all need and feel. Caring in this way takes a lot of guts to pull of ♥️

David Jungnickel (@fahlwart) 's Twitter Profile Photo

My experience: higher sales often bring in people who buy the game just because it's cheap, not necessarily because they love the concept or want to support the Devs. The higher the sale, the tougher the reviews and comments get.

INDUSTRIA 2 (@industria_game) 's Twitter Profile Photo

we are making a slow paced narrative fps and will show more veeeeeery soon! if you dont want to miss the announcement, you can sub to our mailing list down in the comments👀

INDUSTRIA 2 (@industria_game) 's Twitter Profile Photo

we're working on this unannounced narrative FPS and might have big news in the next 24 hours👀 signup here for the big moment: bleakmill.com

INDUSTRIA 2 (@industria_game) 's Twitter Profile Photo

In 2015 two internet strangers in their 20s met on Skype after work, to tinker with Unreal Engine. And 3 years ago today, their first game released: INDUSTRIA, a narrative FPS inspired by Half-Life 2. It became more than they ever dreamed of💙