๐—ต๐˜‚๐—ด๐—ผ ๐˜„๐—ถ๐—น๐—ฒ๐—ฑ๐—ฎ๐—น ๐ŸงŠ (@etthugo) 's Twitter Profile
๐—ต๐˜‚๐—ด๐—ผ ๐˜„๐—ถ๐—น๐—ฒ๐—ฑ๐—ฎ๐—น ๐ŸงŠ

@etthugo

web guy ๐Ÿง‘โ€๐Ÿ’ป๐Ÿ‡ธ๐Ÿ‡ช building Bits Technology and react-three/rapier ๐Ÿ“ฆ @pmndrs, ex @wetransfer, @tracklib, @yourmajestyco, @blastradius, @hyperisland

ID: 15815054

linkhttps://hugos.computer calendar_today11-08-2008 22:43:37

2,2K Tweet

1,1K Followers

458 Following

๐—ต๐˜‚๐—ด๐—ผ ๐˜„๐—ถ๐—น๐—ฒ๐—ฑ๐—ฎ๐—น ๐ŸงŠ (@etthugo) 's Twitter Profile Photo

My YouTube subscriptions-feed was getting overwhelmed by 7-second vertical videos. I'm not against the concept of Shorts, but I like to keep my long-form and short-form separate. Thanks @ArcInternet for letting me create a Boost to fix it.

My YouTube subscriptions-feed was getting overwhelmed by 7-second vertical videos.

I'm not against the concept of Shorts, but I like to keep my long-form and short-form separate.

Thanks @ArcInternet for letting me create a Boost to fix it.
Sรธrb (@soerbgames) 's Twitter Profile Photo

I started this GPU implementation of interacting particles and it's already blowing my mind! Have a look at the stuff I found! (Thread) #madewithunity #indiedev #Simulation

๐—ต๐˜‚๐—ด๐—ผ ๐˜„๐—ถ๐—น๐—ฒ๐—ฑ๐—ฎ๐—น ๐ŸงŠ (@etthugo) 's Twitter Profile Photo

A very basic multiplayer implementation (only character syncing for now) by absolutely abusing Yjs's WebRTC provider. P2P connection. 0 lines of server-side code. much fun ๐Ÿฅ’ #react #threejs #r3f

Anderson Mancini (@andersonmancini) 's Twitter Profile Photo

Almost thereโœจ. Now my Ultimate Lens Flare for #R3F can also support transparency. It can shine through transmissive materials and control its intensity automagically. Different materials allow for more or less shine. It will be released on Monday! ๐Ÿ˜ #threejs

Xavier (Jack) (@kmkota0) 's Twitter Profile Photo

Something is cooking! Earlier this month at my Awwwards talk the audience was amazed when I added Wiggle Bones to my demo Here's a prototype featuring the technique in different objects. Will be sharing a live link very soon ;) Done with Three.js and @blender as usual

Xavier (Jack) (@kmkota0) 's Twitter Profile Photo

my wiggle bones library for three.js is now public. i canโ€™t wait too see what you all make with it! โ†’ docs: wiggle.three.tools โ†’ install: npm i wiggle

๐—ต๐˜‚๐—ด๐—ผ ๐˜„๐—ถ๐—น๐—ฒ๐—ฑ๐—ฎ๐—น ๐ŸงŠ (@etthugo) 's Twitter Profile Photo

wishing @blender would fix dragging collections from asset browser not having a bounding box. it works when you shift+drag from the outliner ๐Ÿค” blender is such a good one-stop-shop for setting up a game scene otherwise. projects.blender.org/blender/blendeโ€ฆ

๐—ต๐˜‚๐—ด๐—ผ ๐˜„๐—ถ๐—น๐—ฒ๐—ฑ๐—ฎ๐—น ๐ŸงŠ (@etthugo) 's Twitter Profile Photo

How I solve working with Worktrees in Conductor: Custom navbar app that syncs diffing files automatically to my main branch, allowing me to just have a single long-running application instance. Is this a solved problem?

How I solve working with Worktrees in <a href="/conductor_build/">Conductor</a>:

Custom navbar app that syncs diffing files automatically to my main branch, allowing me to just have a single long-running application instance.

Is this a solved problem?
๐—ต๐˜‚๐—ด๐—ผ ๐˜„๐—ถ๐—น๐—ฒ๐—ฑ๐—ฎ๐—น ๐ŸงŠ (@etthugo) 's Twitter Profile Photo

i love Cursor, because of the editor. don't use it as much nowadays, but tweaking frontend, animations etc, it's still very needed. the new "Agents view" removed all the good parts. i just want a better "Agents side bar" ๐Ÿ‘€, not a Conductor clone...