ENDERMANYK (@endermanyk) 's Twitter Profile
ENDERMANYK

@endermanyk

YouTuber||One of the developers of Years Static Shader(YSS)

ID: 974631821223890945

calendar_today16-03-2018 13:01:48

139 Tweet

1,1K Followers

30 Following

ENDERMANYK (@endermanyk) 's Twitter Profile Photo

Glad YSS SE was included in the refers. This a long way when first found it in 1.18.30 and finally useable in 1.19.40(YSS SE Born time). But now is officially released. Keep in mind before full access the code and renderer folder are still not the start. ๐Ÿ™‡

Glad YSS SE was included in the refers. This a long way when first found it in 1.18.30 and finally useable in 1.19.40(YSS SE Born time). But now is officially released. Keep in mind before full access the code and renderer folder are still not the start. ๐Ÿ™‡
ENDERMANYK (@endermanyk) 's Twitter Profile Photo

Fun Fact: The default deferred inside Minecraft is exactly the same as the default deferred rendering pipeline of Unity. Forward gbuffer + deferred shader lighting stage + translucent objects/partial entity (ForwardPBR) + post-processing๐Ÿซ 

ENDERMANYK (@endermanyk) 's Twitter Profile Photo

This Feature is not supported by Mojang themselves in public release version, but we can still enable it with assembly level editing.๐Ÿซ