Louis-Xavier Buffoni
@xbuffoni
Director, R&D
Audiokinetic
ID: 770490470
21-08-2012 00:21:17
39 Tweet
183 Followers
171 Following
#SoundSeedGrain is Live! R&D Director Louis-Xavier Buffoni shares: The Making of SoundSeed Grain, and how the community helped us build this #GranularSynth for #Wwise. #gameaudio #sounddesign #gamedev #interactiveaudio #audiokinetic hubs.ly/H0fS-8Y0
Kicking off a new #SpatialAudio blog series, #Audiokinetic R&D Director Louis-Xavier Buffoni shares “A #Wwise Approach to Spatial Audio”! He covers Distance Modeling & Early Reflections, & explains the ‘why’ behind certain dev. decisions. #GameAudio #GameDev #VR hubs.ly/H0sXBLs0
Here's Part 2 of our Spatial Audio blog series "A Wwise Approach to Spatial Audio". Audiokinetic R&D Director Louis-Xavier Buffoni covers diffraction with practical use cases! #Wwise #SpatialAudio #Audiokinetic #GameAudio #GameDev #VR hubs.ly/H0tnlHW0
Part 3 of our blog series "A Wwise Approach to Spatial Audio". Audiokinetic R&D Director Louis-Xavier Buffoni covers #spatialaudio paradigms Geometric Acoustic Simulation & Reverb Effect Control from Acoustic Parameters. #SpatialAudio #GameAudio #GameDev #VR hubs.ly/H0vbzYz0
Workshop on #spatialaudio for interactive media by Ashby Simon & Louis-Xavier Buffoni hubs.ly/H0331vJ0 iX_Symposium
Preparing for our #spatialaudio workshop Société des arts technologiques hubs.ly/H034j7K0 iX_Symposium
my colleague Louis-Xavier Buffoni talks about object-based audio x.com/audiokinetic/s…
New blog - Ambisonics as an Intermediate Spatial Representation (for VR) by Louis-Xavier Buffoni hubs.ly/H03TmS10 #wwise
Using Ambisonics for Dynamic Ambiences - hubs.ly/H04rdXp0 by Louis-Xavier Buffoni #wwise #gameaudio #spatialaudio
#SpatialAudio blog by Benoit Alary Reviewing the immersive potential of classic reverberation methods #Wwise #gameaudio hubs.ly/H068CJd0
#SpatialAudio blog - Auralizing soundscapes through virtual acoustics by Benoit Alary hubs.ly/H06kpmv0 #Wwise #gameaudio #VRAudio
#SpatialAudio testing playground #Wwise Audio Lab is live! Ashby Simon walks us through #WAL! #VR #gameaudio #gamedev hubs.ly/H08Q8gT0