Mårten Rånge (@range_marten) 's Twitter Profile
Mårten Rånge

@range_marten

N/A

ID: 1467594921330851851

calendar_today05-12-2021 20:41:36

4,4K Tweet

350 Followers

123 Following

ꕯჄ⚉Ⴤꕯ (@iy0yi) 's Twitter Profile Photo

"Manta Ray" by dakrunch shadertoy.com/view/4ls3zM 初めて見た。2015年時点で色々アーティファクト対策が施されてて強者感...。そしてこの人、このシェーダしか投稿してない。何者なんだ。

"Manta Ray" by dakrunch
shadertoy.com/view/4ls3zM

初めて見た。2015年時点で色々アーティファクト対策が施されてて強者感...。そしてこの人、このシェーダしか投稿してない。何者なんだ。
Mårten Rånge (@range_marten) 's Twitter Profile Photo

I contributed some shader visuals for Lovebyte 1KiB modern. Veikko Sariola did the music and some very impressive size coding: youtube.com/watch?v=QQbY3h…

Mattias Gustavsson 💖 (@mattias_g) 's Twitter Profile Photo

This one is also available as a web version: mattiasgustavsson.com/wasm/repair-re… And the source code is here: github.com/mattiasgustavs…

Xor (@xordev) 's Twitter Profile Photo

New GM Shaders: Signed Distance Fields mini.gmshaders.com/p/sdf Here's an introduction to SDFs in shaders, why they are useful and how to construct your own shapes with them! Hope you like it

New GM Shaders: Signed Distance Fields
mini.gmshaders.com/p/sdf

Here's an introduction to SDFs in shaders, why they are useful and how to construct your own shapes with them! Hope you like it
Chocolatey (@chocolateynuget) 's Twitter Profile Photo

Come and work at Chocolatey Software! We are #recruiting for an Infrastructure Operations Engineer. Fully remote, with East US / Canada / UK / Europe friendly working hours. indeedhi.re/3QKCabi

DeanTheCoder (@deanthecoder) 's Twitter Profile Photo

My first ever #boids implementation, so why not throw in some #ASCII too. 🤓 I had a lot of fun writing this. Very relaxing to watch! #retro #CRT

Xor (@xordev) 's Twitter Profile Photo

NEW GM Shaders: Turbulence mini.gmshaders.com/p/turbulence Creating turbulent, fluid motion for liquids, smoke, steam, and fire effects!

NEW GM Shaders: Turbulence
mini.gmshaders.com/p/turbulence
Creating turbulent, fluid motion for liquids, smoke, steam, and fire effects!
0b5vr (@0b5vr) 's Twitter Profile Photo

I'll use the GLSL live coding environment "Wavenerd" today. behind the Wavenerd: - WebGL (no framework) - Web Audio (mostly AudioWorklet) - Web MIDI - React (jotai, s-c) - CodeMirror - TypeScript - Vite

neocvera (@neocvera) 's Twitter Profile Photo

A superb demoscene for the NEO•GEO was released recently from h0ffman and friends. Here’s a bit of it running on the MVSX. Link to the demo in reply.

REVISION (@revision_party) 's Twitter Profile Photo

So, you're working on this really awesome demo, but you're missing a soundtrack or additional graphics? An important aspect of the #demoscene has always been collaboration, and here you can find the right people to set your hard work into a worthy light: wanted.scene.org

Xor (@xordev) 's Twitter Profile Photo

In case you missed it, I write shader tutorials for a variety of skill levels, touching on everything from math, design, conceptualization, techniques, optimization and more. There's something for everyone: mini.gmshaders.com

Arnaud Carré (@leonard_coder) 's Twitter Profile Photo

I just can't quit these crazy optimization contests! 😄 Here's our latest Amiga 500 32KiB intro: Chip&Dots Warning: contains highly optimized 68000 code :) #amiga #demoscene youtu.be/2Al9SrsB47I

KodeLife (@kodelife) 's Twitter Profile Photo

KodeLife real-time GPU shader editor update! We've added a dialog for managing Bluetooth MIDI controllers (where supported) and the usual fixes and maintenance! Video of some of the included demo projects running on our dear Steam Deck! Happy Koding!