PreMortem Games
@premortemgames
Knowing before failing. Your ultimate business resource to game development.
ID: 1373017967131234315
http://www.premortem.games 19-03-2021 21:06:15
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1,1K Following
While you wait for Atomic Picnic by indie dev BitCake Studio to download to your PC, read all about its development here: premortem.games/2024/11/08/bit⦠Congrats on launching the game BitCake Studio -team!
Sulfur, by Swedish indie dev SULFUR š„ š« š out on Steam! , is absolutely wild to look at, featuring a wide variety of crazy monsters rendered in bright, colorful, blocky graphics. Read all about its development here: premortem.games/2024/11/06/sulā¦
Dive into the world of creativity and tech with Creative Tech Convos, hosted by Wendi Ndaki . She brings her PreMortem Games profiles to life in animated podcasts featuring inspiring journeys from game professionals.youtube.com/watch?v=xl1Ya6ā¦
Canadian indie studio Lithic Entertainment is developing Scaravan66 , a high-octane car-combat roguelike with a distinct aesthetic. Co-founder & Art Director Andy Woodford: "Rockabilly is such a sorely underused visual style." premortem.games/2024/11/18/scaā¦
South Korean indie dev Cat Society ššā⬠is a three-person studio that has beenĀ working on their debut game Dungeon Inn: Cozy Turn-Based Game since 2019. āWe want people who expect comfort from Dungeon Inn to enjoy it casually, and those expecting strategy to find a challenge.ā premortem.games/2024/12/06/rivā¦
Mirthwood, the debut title from Bad Ridge Games is created by a two-person team, long-time friends Brian Hecox and Daron Otis. āWeāve known each other since kindergarten, but werenāt quite ready to start a studio back then.ā premortem.games/2024/12/04/mirā¦
Solo dev Mekkablood has been working seven days a week for some time to finish his game Mekkablood: Quarry Assault. āMaking video games is difficult, but I didn't think it would be this difficult. Iām happy I did it though.ā premortem.games/2024/12/18/solā¦
šļø A deeper look into The Last Three! šInterview on Premortem Games about the gameās development, sacrifices, and how I combined story, visuals & music. Big thanks to PreMortem Games for the opportunity! š #TheLastThree premortem.games/2025/01/06/theā¦
Solo devĀ Eugene | Katanaut, has spent three years craftingĀ Katanaut, a fast-paced action-roguelite. His biggest takeaway? āThat done is better than perfect. Games are meant to be played, not just endlessly tweaked.ā premortem.games/2025/01/30/solā¦
When Joakim AchrĆ©n posted on LinkedIn that founders shouldnāt take a market salary and added, āIf you need a high salary now, maybe startup life isnāt right for you.ā he sparked a heated discussion. In this piece, he takes a deeper dive into the topic. premortem.games/2025/02/03/angā¦
Solo developer Esteban Hernandez has spent almost seven years bringingĀ Creo God SimulatorĀ to life. What started as a passion project has grown into a full-fledged god game. āI think the biggest lesson I learned was perseverance." premortem.games/2025/02/05/solā¦
Polish indie studio Eleven Puzzles is the creator of great cooperative puzzle games. Their latest project, Parallel Experiment, is their most ambitious title yet. āWe never run out of puzzle ideas! There are always new ways to challenge players." premortem.games/2025/02/10/parā¦