Mad Polygon (@mad_polygon) 's Twitter Profile
Mad Polygon

@mad_polygon

Indie Game Dev, 3D Artist, hobby game-programmer! working on fan projects and my own games.

ID: 1161346153717403648

linkhttps://store.steampowered.com/app/1680370/Gunning_Over_It/ calendar_today13-08-2019 18:37:54

2,2K Tweet

2,2K Followers

519 Following

Mad Polygon (@mad_polygon) 's Twitter Profile Photo

I really like how they kept a really distinct art direction with the faces instead of going tasteless ultra realistic on everything. The characters are a blend of unique faces and realism

Mad Polygon (@mad_polygon) 's Twitter Profile Photo

This is an opportunity to show support and acknowledge the fact that unity is genuinely trying to set things right with its customers again

Staggart Creations (@_staggart_) 's Twitter Profile Photo

🎮 PSA: FPS is often used to gauge a game's runtime performance, but can be a completely misleading metric! This ancient, but ever relevant, article by Robert Dunlop is still a must read! 🔗mvps.org/directx/articl…

🎮 PSA: FPS is often used to gauge a game's runtime performance, but can be a completely misleading metric!

This ancient, but ever relevant, article by Robert Dunlop is still a must read!
🔗mvps.org/directx/articl…
FrogmanDev (@frogmandev) 's Twitter Profile Photo

Gave this old scene a makeover for Instagram - aiming for PS2 JRPG vibes 🏖️ There is something about the environments and atmosphere in old JRPGs that have always drawn me to them despite not being a huge fan of the genre gameplay-wise (follow me on instagram btw) #indiedev

Mad Polygon (@mad_polygon) 's Twitter Profile Photo

This is the main reason why there are alot of verticles. These small deformations add alot to the character and play much better with lighting