MacKenzie Shirk
@mac_shirk
Senior Environmental Artist @JangaFX - Prev. @RockstarGames Opinions are my own.
ID: 1541588286
https://www.artstation.com/shirk 23-06-2013 18:47:10
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C0C0 π»ππππππ π΄πππ π Unreal Engine You can get Height Fog on Lumen Reflections if you set r.Lumen.SampleFog 1, but not Volumetric Fog. VF uses some optimizations that only work for the primary view rays to be efficient, but we could do better than nothing.
Some of our favorite submissions for the "Rampage Rally" 3D challenge by Clinton Jones using #EmberGen and #LiquiGen simulations
Check out this awesome work by MacKenzie Shirk π