Johannes Imort (@joimort) 's Twitter Profile
Johannes Imort

@joimort

Machine Learning for Music/Speech | Senior Research Engineer at Native Instruments (@NI_News/@iZotopeInc) | Previously Intern @Microsoft @Sony @AudioshakeAI

ID: 1486011128211820545

calendar_today25-01-2022 16:23:03

36 Tweet

260 Followers

252 Following

The Audio Programmer (@audioprogrammer) 's Twitter Profile Photo

What if we had a way to remove audio effects from a signal? It may seem a bit strange at first, but Johannes I. of AudioShake shows some compelling use cases for removing effects, as well as how he pulled it off for his internship at Sony. youtu.be/O0dMfcHkiJI

What if we had a way to remove audio effects from a signal?

It may seem a bit strange at first, but Johannes I. of AudioShake shows some compelling use cases for removing effects, as well as how he pulled it off for his internship at Sony.

youtu.be/O0dMfcHkiJI
Christian Steinmetz (@csteinmetz1) 's Twitter Profile Photo

InstrumentGen: Generating Sample-Based Musical Instruments From Text Introduces the task of text-to-instrument. By leveraging components of MusicGen, Descript Audio Codec, and CLAP they propose a model for this task. abs: arxiv.org/abs/2311.04339 web: instrumentgen.netlify.app

InstrumentGen: Generating Sample-Based Musical Instruments From Text

Introduces the task of text-to-instrument. By leveraging components of MusicGen, Descript Audio Codec, and CLAP they propose a model for this task.

abs: arxiv.org/abs/2311.04339
web: instrumentgen.netlify.app
Marco Martínez (@marcoamaram) 's Twitter Profile Photo

GRAFX is an open-source library for audio graphs in PyTorch. Audio processing can be efficiently done on GPU with batched processing and various differentiable audio effects, including a multitap delay and zero-phase EQ Great work by @SunghoL10754073 ! github.com/sh-lee97/grafx

GRAFX is an open-source library for audio graphs in PyTorch. Audio processing can be efficiently done on GPU with batched processing and various differentiable audio effects, including a multitap delay and zero-phase EQ

Great work by @SunghoL10754073 !

github.com/sh-lee97/grafx
Marco Comunità (@marcomunita) 's Twitter Profile Photo

AFX-Research: an Extensive and Flexible Repository of Research about Audio Effects All the research on audio effects of the last few decades. A table with lots of metadata. Search. Filter. Order. Contribute. repo: github.com/mcomunita/AFX-… web: mcomunita.github.io/AFX-Research

AFX-Research: an Extensive and Flexible Repository of Research about Audio Effects

All the research on audio effects of the last few decades. A table with lots of metadata. Search. Filter. Order. Contribute.

repo: github.com/mcomunita/AFX-…
web: mcomunita.github.io/AFX-Research
arXiv Sound (@arxivsound) 's Twitter Profile Photo

``FINALLY: fast and universal speech enhancement with studio-like quality,'' Nicholas Babaev, Kirill Tamogashev, Azat Saginbaev, Ivan Shchekotov, Hanbin Bae, Hosang Sung, WonJun Lee, Hoon-Young Cho, Pavel Andreev, ift.tt/RWPXAVt

Marco Pasini (@marco_ppasini) 's Twitter Profile Photo

✨ Train language models directly on continuous data - without tokenization ✨ We propose an easy way to train GPT-style autoregressive models on continuous data, without error accumulation. We test it on audio 🔊, but this method can easily work with other modalities 🎆 👇🧵

✨ Train language models directly on continuous data - without tokenization ✨

We propose an easy way to train GPT-style autoregressive models on continuous data, without error accumulation.

We test it on audio 🔊, but this method can easily work with other modalities 🎆

👇🧵
hugo flores garcía 🌻 (@hugggof) 's Twitter Profile Photo

new paper! 🗣️Sketch2Sound💥 Sketch2Sound can create sounds from sonic imitations (i.e., a vocal imitation or a reference sound) via interpretable, time-varying control signals. paper: arxiv.org/abs/2412.08550 web: hugofloresgarcia.art/sketch2sound