江央 (@jiangyangtwt) 's Twitter Profile
江央

@jiangyangtwt

Designer. Artstation artstation.com/jiangyang

ID: 553159871

calendar_today14-04-2012 01:55:09

410 Tweet

203 Followers

374 Following

Xavier (Jack) (@kmkota0) 's Twitter Profile Photo

Something is cooking! Earlier this month at my Awwwards talk the audience was amazed when I added Wiggle Bones to my demo Here's a prototype featuring the technique in different objects. Will be sharing a live link very soon ;) Done with Three.js and @blender as usual

80 LEVEL (@80level) 's Twitter Profile Photo

Yangzhengnan Cheng has shared with us the Blue-haired Girl project and walked us through the creation process of the realistic female head model in ZBrush, Mari, and Maya. Full breakdown here: 80.lv/articles/learn… #3dart #3d #characterart #zbrush #mari #maya3d #arnoldrender

80 LEVEL (@80level) 's Twitter Profile Photo

.Reallusion presented AccuFACE for iClone 8, an AI facial tracker powered by Nvidia RTX GPU that can capture facial expressions from both webcams and conventional video files. Details: 80.lv/articles/a-new… #accuface #mocap #iclone #reallusion #animation #3dart #gamedev

Mark Kingsnorth (@markkingsnorth) 's Twitter Profile Photo

By popular request I've been working on a #b3d add-on that can take objects and bend them along any quad surface with 4 corners. Similar to the Sketchup Flowify plugin and Rhino's MoveAlongSurf function. More updates to come.

Nick St. Pierre (@nickfloats) 's Twitter Profile Photo

This is huge!! Spline now supports Gaussian splats 👀 You can now capture anything in 3D from your phone with Luma, export the .ply file, import it into spline, crop, adjust, and embed on your site. Luma + Spline + Webflow is an insane 3D workflow 🔥

Mike Doscher (@mike_doscher) 's Twitter Profile Photo

These all feel like they could be kitbashed into good Star Wars guns and are obscure enough there aren't a lot of props of them out there. Names in alt text

These all feel like they could be kitbashed into good Star Wars guns and are obscure enough there aren't a lot of props of them out there. Names in alt text
rileyb3d (@rileyb3d) 's Twitter Profile Photo

Hey! I made a tool for #b3d. Make any texture a stylized brush stroke texture. This is V1.0 so feedback always appreciated. offworlddepot.com/asset/stylized… You can also download the seamless image texture separately if you want to have a go at your own node setup.

Hey! I made a tool for #b3d. Make any texture a stylized brush stroke texture. This is V1.0 so feedback always appreciated. offworlddepot.com/asset/stylized…

You can also download the seamless image texture separately if you want to have a go at your own node setup.
80 LEVEL (@80level) 's Twitter Profile Photo

Grayson Cotrell showcased Procedural Infection, a new Houdini/UE5-made procedural tool that lets one populate 3D scenes with creepy fleshy veins. Details: 80.lv/articles/proce… #unrealengine5 #ue5 #procedural #proceduralart #3dart #3d #houdini #sidefx #sidefxhoudini #unreal

中西宏彰/Hiroaki Nakanishi (@hiyocoman01) 's Twitter Profile Photo

#PortfolioDay カッコよくて気持ち悪いキャラクターを生み出しています👽 クリーチャーデザイン、原型制作等 お仕事募集中🙏

#PortfolioDay 
カッコよくて気持ち悪いキャラクターを生み出しています👽
クリーチャーデザイン、原型制作等 お仕事募集中🙏
Doru Bogdan (@doruart) 's Twitter Profile Photo

Recently finished a personal project that was sitting on the backburner for a long time.I want to share some custom resources of mine that I used here and maybe share some cool tips and tricks if people are interested. Check out my AS for far too many renders! #gameart #gamedev

江央 (@jiangyangtwt) 's Twitter Profile Photo

J36 restoration progress The internal space has been completely occupied, and the overall refinement has begun. An interesting discovery. The dorsal intake effectively strengthens the problem of poor structural strength of the fuselage caused by too deep bomb bay.

J36 restoration progress
The internal space has been completely occupied, and the overall refinement has begun.
An interesting discovery. The dorsal intake effectively strengthens the problem of poor structural strength of the fuselage caused by too deep bomb bay.