Brian May (@brian__may) 's Twitter Profile
Brian May

@brian__may

Tech Artist, most recently on Pacific Drive

ID: 35593879

calendar_today26-04-2009 23:06:54

5,5K Tweet

1,1K Followers

4,4K Following

Monad 𒉎 ꜰᴜʟʟ ꜰᴀᴛʜᴏᴍ (@monad_of_eirye) 's Twitter Profile Photo

The Full Fathom Submersion demo is back online. Many bugs have been squashed. General stability increased. Some performance improvements. Old saves will not be compatible. Link below ⬇️

Cartel Del (@thecarteldel) 's Twitter Profile Photo

Becoming a Game Dev is starting out wanting to make your own games, then getting a job in AAA then realizing you never want to make your own games, then realizing that AAA is lunacy and making your own games surely MUST be better than this - but now your body is tired and old.

Asher Zhu (@vuthric) 's Twitter Profile Photo

update on my Slime game💚 I restarted the project from scratch after quitting Epic. Made a new fluid solver that enabled real(?) slime movement and slimeling spawning. Very excited about my plans <3 I've always wanted Splatoon mechanics in dungeons #gamedev #techart #vfx

Ryan Schmidt (@rms80) 's Twitter Profile Photo

been working on a nodegraph programming tool, trying to solve some things I found frustrating about UE blueprints. This is an example where a "dynamic code node" emits a lambda that defines a 3D transform, which is wired into a generic deform-mesh-verts node (1/n)

Hunter 🎮 (@nextgenplayer) 's Twitter Profile Photo

Pacific Drive sales have exceeded 600,000 units globally, Ironwood Studios announces A Free Content update drops today, and includes: ✅ PS5 Performance Mode ✅ Photo Mode ✅ New garage upgrades ✅ Free cosmetics ✅ Expanded world building + more

Pacific Drive sales have exceeded 600,000 units globally, Ironwood Studios announces

A Free Content update drops today, and includes:

✅ PS5 Performance Mode
✅ Photo Mode
✅ New garage upgrades
✅ Free cosmetics
✅ Expanded world building 

+ more
Stephen Totilo (@stephentotilo) 's Twitter Profile Photo

Breaking: Bethesda Game Studios workers have unionized. Not the same as the QA union. This time it’s “wall to wall”… “241 developers including artists, engineers, programmers and designers”, per the CWA. And they say Microsoft has recognized the union.

Sam Thorne (@strippin) 's Twitter Profile Photo

Frickin wint shrunk my 'Human by choice Alpha by nature' shirt and then when I put it on and it was clearly too small she said 'that's not very alpha'. Genuine hater.

Dave Rapoza (@daverapoza) 's Twitter Profile Photo

explained my current illustration I’m doing & asked my 5yo son for advice Me: “Can you imagine the picture? What should I add first?” My son: “a dumb person.” Me: “you want me to paint a dumb person?” My son: “no, a dumb person would draw that picture”

Pirate Software (@piratesoftware) 's Twitter Profile Photo

This is by far the greatest resource available for #GameDevs to see and learn from UI used in games today. Absolutely fantastic work.

Jeremy Ernst 🐀 (He/Him) (@tech_art_gent) 's Twitter Profile Photo

I'm excited to share a short reel showcasing the tech art team's contributions to #2XKO for our #EVO demo last month. You'll also see a lot of this work featured in Alpha Lab!

Slime Rancher (@slimerancher) 's Twitter Profile Photo

Our biggest update yet, Into the Labyrinth, is coming December 12! Players will finally be able to enter the Grey Labyrinth and begin to unveil the mysteries of Rainbow Island. Expect more info as we get closer to the release date! As always, stay wiggly.

Our biggest update yet, Into the Labyrinth, is coming December 12! Players will finally be able to enter the Grey Labyrinth and begin to unveil the mysteries of Rainbow Island.

Expect more info as we get closer to the release date! As always, stay wiggly.