Aras Pranckevičius 🇺🇦🇱🇹 (@aras_p) 's Twitter Profile
Aras Pranckevičius 🇺🇦🇱🇹

@aras_p

Programmer. Worked on Unity game engine 2006-2021. Now mostly tinkering with Blender. ➡️ I'm at mastodon.gamedev.place/@aras now.

ID: 19362297

linkhttps://aras-p.info calendar_today22-01-2009 21:23:06

46,46K Tweet

29,29K Followers

480 Following

JetBrains Rider (@jetbrainsrider) 's Twitter Profile Photo

Introducing GameDev Days 2024 speakers and talks: 🎙CSharpify Your Engine: A Guide to Embedding C#, by shana 😋 (andreia gaita) 🗓 October 10, 2:00–3:00 pm UTC 🔗 Register: jb.gg/gamedev-days20… #GameDevDays2024

Introducing GameDev Days 2024 speakers and talks:

🎙CSharpify Your Engine: A Guide to Embedding C#, by <a href="/sh4na/">shana 😋 (andreia gaita)</a>

🗓 October 10, 2:00–3:00 pm UTC

🔗 Register: jb.gg/gamedev-days20…

#GameDevDays2024
Jon Barron (@jon_barron) 's Twitter Profile Photo

We dropped a great paper today! Frustrated by some of the limits of Gaussian Splatting, we developed EVER: a drop-in 3DGS replacement that raytraces constant-density ellipsoids. This gives much higher image quality and flexibility than 3DGS while retaining real-time speeds.

Blender Conference 🔶 (@blenderconf) 's Twitter Profile Photo

Apparently, Aras and over a hundred speakers are doing talks at Blender Conference 2024! 📣 List of speakers: conference.blender.org/2024/speakers/ 📅 Check out the full schedule: conference.blender.org/2024/schedule/ #b3d #BCON24

rob cupisz (@robcupisz) 's Twitter Profile Photo

First Time Ghost scenes released! ✨ We’ve just published two projects: showcasing the character and the grassy environment scene. Have a look at the hair simulation…

Aras Pranckevičius 🇺🇦🇱🇹 (@aras_p) 's Twitter Profile Photo

Reminder that mastodon.gamedev.place (and other places) exist. Yes they are kinda nerdy, yes the UX is lacking at places, yes they do not have "massive reach". Lots of downsides. But also! It does not have some of the downsides of *gestures at this place*.

Krzysztof Narkowicz (@knarkowicz) 's Twitter Profile Photo

MegaLights release took me a bit by surprise. It was just a small prototype on a backburner, not planned to be showcased in UE 5.5. Now trying to catch up after the demo push, starting from writing the official docs which just went online: dev.epicgames.com/documentation/…

Sebastian Schöner (@s4schoener) 's Twitter Profile Photo

So I got a new machine. Windows 11. Brand new. It's stuck updating. It is taking ages. Why? Well, I don't have any definitive answers but my most basic instinct is to always attach a profiler -- I recommend the excellent Superluminal. 1/n

Blender Studio 🔶 (@blenderstudio_) 's Twitter Profile Photo

The Blender Studio team is proud to release Project Gold, a technical showcase focused on stylized rendering, along with an add-on designed to achieve a painterly look. Learn more: studio.blender.org/blog/project-g… Watch Project Gold: youtube.com/watch?v=nV_awX… #b3d

Lucas Meijer (@lucasmeijer) 's Twitter Profile Photo

The two most educational things in any new environment: - run the project in a profiler - run the project in a debugger it sounds silly but just singlestepping through the whole thing anwers so many questions

Gints Zilbalodis (@gintszilbalodis) 's Twitter Profile Photo

Flow was made entirely with Blender and rendered in real time with EEVEE. We didn't use a renderfarm. The final render was done on my PC. There was no compositing, all the colors were tweaked and adjusted using shaders.

Gints Zilbalodis (@gintszilbalodis) 's Twitter Profile Photo

Because there's no dialogue in Flow, it was important to me that the goals and motivations of the characters are simple and clear. The cat wants to reach and climb up the giant cliff towers to escape from the flood. The design of the towers had to be iconic and recognisable from

Łukasz | Wookash Podcast (@wookash_podcast) 's Twitter Profile Photo

Join Aras Pranckevičius 🇺🇦🇱🇹 as he walks me through the Unity memory lane - from the inception until very recently! We talk about the engine, development, Unity subsystems (DOTS, Scriptable Rendering Pipelines) but also company, culture, and how it changed over the years! Aras Pranckevičius 🇺🇦🇱🇹 thank you

Ben Throop (@ben_throop) 's Twitter Profile Photo

***We are hiring*** My small game studio Frame Interactive is looking for some talented people to help with our unannounced PC/Console game. - Platform Engineer - Graphics/Optimization Engineer - 3D Art Generalist See reply for details and link: (Not actual gameplay⬇️)

grade eterna (@gradeeterna) 's Twitter Profile Photo

Testing the Insta360 X5 for gaussian splatting. Kensal Green Cemetery, London. Trained in Brush and running around with a PS5 controller in Unity using Aras Pranckevičius 🇺🇦🇱🇹 plugin. #gaussiansplatting #3DGS

Blender 🔶 (@blender) 's Twitter Profile Photo

📣 Blender is looking for people to join the team! Read our new job postings and get in touch - let's collaborate! ➡️ UX Designer | Dev Manager | Render and Graphics Engineers ✍️ #b3d #cganimation #rendering #uxdesign #jobs #apply blender.org/jobs/