
Aras Pranckevičius 🇺🇦🇱🇹
@aras_p
Programmer. Worked on Unity game engine 2006-2021. Now mostly tinkering with Blender. ➡️ I'm at mastodon.gamedev.place/@aras now.
ID: 19362297
https://aras-p.info 22-01-2009 21:23:06
46,46K Tweet
29,29K Followers
480 Following

Ólafur Waage
@olafurw
A sane programmer according to the internet - He/Him - Icelander in Norway
𝖒𝖒𝖆𝖑𝖊𝖝
@mmalex
synth tinkerer (plinky); runway; midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Keijiro Takahashi
@_kzr
A Unity employee.
jendrik illner
@jendrikillner
Senior Rendering Programmer at Sony Santa Monica Studio 📷 instagram.com/jendrikillner/
Pete Brubaker (profile guided optimizer)
@pbrubaker
Performance & Graphics Software Engineer, ISPC compiler guy, machinist, welder, BRC Ranger, jack-of-all trades. Ex LucasArts/EA/ATVI/R*/QCOM/Intel.
Jim Whitehurst
@jwhitehurst
CEO @Unity. Special Advisor @Silverlake. Former President @IBM. Former CEO @RedHat. Author of the book that inspired @OpenOrgProject.
Mike Acton
@mike_acton
Previously: VP@Unity3d Previously: Engine Director@Insomniac Games Leadership. Family. Video game engine development. Data-oriented programming.
Bartosz Ciechanowski
@bciechanowski

Pablo Vazquez 🔸 (🦋 @pablovazquez.art)
@pablovazquez_
Senior Product Designer at @Blender Co-founder of @AnimatoHQ Creator of @VivaCaminandes cartoon series.
Kostas Anagnostou
@kostasaaa
Lead Rendering Engineer @WeArePlayground working on @Fable. DMs open for graphics questions or mentoring people who want to get in the industry. Views my own.
Tom Stochastic | Making Tiny Glade 🏰🌿
@h3r2tic
Defunct. The sky is bluer on the other side. ½ of @PounceLight 🐈🔦 Washed-up renderologist making games with @anastasiaopara
Arseny Kapoulkine 🇺🇦
@zeuxcg
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau github.com/zeux
Jarkko Lempiäinen
@jarkkopfc
Graphics @ HypeHype
Robin-Yann Storm
@rystorm
Tool UX Designer & Workflow Consultant @ rystorm.com. Previously Apple, Guerrilla, IO-Interactive. Organizes the Tool Design Roundtables at GDC.
Bart Wronski 🇺🇦🇵🇸
@bartwronsk
Research Scientist at NVIDIA. Follow me: linktr.ee/bartwronski Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they.
Forrest Smith
@forrestthewoods
Software Engineer. I make video games.
Ben Golus⚠️⭕
@bgolus
Tech Artist, Graphics Programmer, general Game Dev, racing snail. (cis he\him) mastodon.gamedev.place/@bgolus @bgolus.bsky.social ko-fi.com/bgolus
BoyC
@boyccns
Main tool and engine coder for the Conspiracy demogroup (@conspiracyhu), Ventuz engine wizard (ventuz.com), creator of the GW2 Tactical Overlay (gw2taco.com)
Eric Lengyel
@ericlengyel
• PhD, Computer Science • Creator of @SlugLibrary, @C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
Ton Roosendaal (inactive)🔸
@tonroosendaal
Designer, developer, founder, BDFL & CEO of @Blender. Active on @tonroosendaal.mstdn.social and @tonroosendaal.bsky.social I only use social media to share.
Lars M. Nielsen
@ogdred_weary
Generative artist and photographer
Kleber Garcia
@kechogarcia
Graphics programmer @ Frostbite. Love rendering, games perf and all things GPU.
Freya Holmér
@freyaholmer
⭕ I made Shapes & Shader Forge 🔥 shader sorceress 🎨 artist 📏 math influencer 💜 twitch partner 📡 ex-founder of @NeatCorp banner: @YO_SU_RA
Tom Forsyth (TODO: fix my heart or die)
@tom_forsyth
Gfx coder and chip designer. 3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF @tomforsyth.bsky.social
MrNeRF
@janusch_patas
Your guide to radiance fields | Host of the podcast @ViewDependent | DMs open for business inquiries | mrnerf.com | discord: discord.gg/NqwTqVYVmj
ISPC
@ispc_updates
The official home of ISPC on Twitter.
iOrange 🇺🇦 💔
@iorange_man
Graphics programmer throughout the day ... and same during the night ;)
Julien Duroure 🔶
@julienduroure
I speak about technical 3D. Pipeline TD at @AirbusSpace. TechArt Freelance & Trainings. Dev of @glTF3D in @Blender. Tweets are my own. Philomath #b3d #glTF
inigo quilez
@iquilezles
Created Quill, Shadertoy, Pixar's Wondermoss. Math & Art Videos at * youtube.com/Inigo_Quilez * tiktok.com/@inigoquilez * iquilezles.org
Pierre Terdiman
@pierreterdiman

morgan
@casualeffects
Roblox Chief Scientist U.Waterloo & McGill Prof. @morgan3d.bsky Known for NVIDIA, Unity, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Williams
Lasse J F Pedersen
@codeverses
Senior Programmer at Unity Demo Team. Previously Playdead.
Inês Almeida
@brita_pt
Software Engineer, programming creative tools for games and film. ex Guerrilla, Crytek and #blender More on mastodon.gamedev.place/@iralmeida
Ritesh Oedayrajsingh Varma
@rovarma
Co-Founder @SuperluminalSft, building user-friendly performance optimization tools. Previously @Guerrilla. Mastodon: @[email protected]
David Kean
@davkean
I work on performance on Visual Studio @ Microsoft. Previously .NET. He/Him.
Jacques Lucke
@jacqueslucke
Blender developer, and more. Also on mstdn.social/@JacquesLucke
Shotcut Video Editor
@shotcutapp
free, cross-platform, open source video editor
Charlie Shenton
@charshenton
VR Developer working on MAGE: meta.com/experiences/28…
Martin Mittring
@mittringmartin
Graphics coder @ SEED Electronic Arts
Björn Ottosson
@bjornornorn
Making a cosy city building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Andre Weissflog
@flohofwoe
Sokol Headers, Chips Emulators, Oryol, Nebula Device, Drakensang, C, C++, Zig, Python, WASM... @[email protected] flohofwoe.bsky.social
wolfpld
@wolfpld

Max Liani
@maxliani
Raytracing Director at Nvidia. Previously: Tech Lead for RenderMan at Pixar, Architect of Glimpse Renderer at Animal Logic 🇮🇹🇦🇺🇺🇸🇨🇦 Views are my own.
Christopher Crouzet
@christophercrzt
Temporary coalition of atoms. Currently at @NVIDIA.
Michiel van der Leeuw
@mvdleeuwgg
Studio Technical Director at @Guerrilla
Blender Conference 🔶
@blenderconf
Official account for the @Blender event of the year! #BCON25
Daniel Wright
@epicshaders
Engineering Fellow in Graphics at Epic Games. Lumen Global Illumination and Reflections in UE5 are my passion. Daytime version of @DanielMakeGames.
Blender.Today 🔸
@blendertoday
🐧 Account managed by @PabloVazquez_
Gabriel
@somehoopyfrood
ProBuilder, Polysketch VR, Unity Splines and Tools ... Ultra passionate game-dev-tool-designer overdrivetoolset.com
Colossal Order
@colossalorder
Finnish game developer & lover of cakes 🌇 Cities: Skylines II 🏙️ Cities: Skylines 🚆 Cities in Motion 2 🚍 Cities in Motion
Sebastian Aaltonen
@sebaaltonen
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Samuli Raivio
@bqqbarbhg
Programmer, mostly graphics. Open source STB-style libaries, currently ufbx: single source C FBX importer
Michal Strehovský
@mstrehovsky
Moved to Bluesky - bsky.app/profile/migeel…. The account also bridges to Mastodon at @[email protected]
Daniel Skaale
@dskaale
Working at @Khora_vr an award winning studio based in Copenhagen as a Technical Artist doing Unity VR/AR, Compute Shaders and rendering is my jam
Chips and Cheese
@chipsandcheese9
If you would like to reach out, feel free to email us at [email protected] Mastodon: techhub.social/@chipsandcheese
George Kopanas
@gkopanas
@runwayml fiddling with video models and 3d -- a climbing gym owner back at home -- previously @Google @Adobe @Inria @Arm
Lukas Chodosevicius
@lchodosevicius
Programing is not just profession or a job, it is a life style. Which I enjoy every day.
Kacper Szwajka
@szwajkakacper
Unity Technical Artist / Solo Gamemaker. Working on @HighlandKe26288
HLSL
@hlslang
Unofficial account of HLSL. Auditioning for official status.
Agner Fog
@agnerfog_

Sonny Campbell
@sonny___c
Engineer at Unity. Most recently been helping to get USD support into Blender.
@[email protected]
@kdenlive
Free and Open Source video editing program made by the KDE community.
NOTimothyLottes
@notimothylottes
These tweets are fictitious, from a fictional persona. No identification with actual people/products/employers/businesses is intended or should be inferred.
Łukasz | Wookash Podcast
@wookash_podcast
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
Blender 🔶
@blender
Official account of the Free and Open Source 3D creation suite. Blender is free to use for any purpose, forever. 🧡 #b3d
Julien Kipp
@julien_kaye
Independent Developer | XR, AI, Open Source | working on Generative AI in Unity
Alè Segovia
@graphicsguyale
Metal Games Ecosystem at Apple. Opinions are my own.
Blender Developers 🔶
@blenderdev
Official account for development news of @Blender, the Free and Open Source 3D creation suite. Free to use for any purpose, forever. ❤️ #b3d
Tomas Dirvanauskas
@todi_tomas

Ayoub
@ayoubkhammasi
Staff Software Engineer at Aina Tech. Formerly Software Engineer @Unity , Graphics Programmer @realities_io