Andrew Chen (@andrewchene) 's Twitter Profile
Andrew Chen

@andrewchene

Just a self-tought frontend developer.

ID: 925277407405150208

linkhttp://erdong-chen.com calendar_today31-10-2017 08:24:59

453 Tweet

1,1K Followers

226 Following

Nikita Lisitsa (@lisyarus) 's Twitter Profile Photo

As promised, a (mostly) beginner-friendly thread on how to code simple physical simulations like those I've been posting recently.

๐ŸŒˆ George Corney (@haxiomic) 's Twitter Profile Photo

Particle toy experiment, motion blur is simulated by stretching particles along their velocity in the vertex shader. Cheap trick but worked surprisingly well! (WebGL, three.js, TypeScript)

โ˜„๏ธŽ (@0xca0a) 's Twitter Profile Photo

Helped someone on Reddit to figure out a site made by C2 Montrรฉal. An interesting mix of HTML & WebGL blend modes i haven't seen explored before. Then i figured we still need to announce R3F V9. Wanted to make sth big but let's do that for v10. โ†“ What's new in v9

Simon (@iced_coffee_dev) 's Twitter Profile Photo

๐Ÿ•น๏ธ Fiddling around with a new character controller for the Three.js/GameDev course. Big thanks to Quaternius for the amazing model and animation libraryโ€”putting them to good use! ๐Ÿ”” Want to be notified? Sign up here ๐Ÿ‘‰simondev.teachable.com/p/games-three-โ€ฆ

Maeda Mameo (@mamesoncom) 's Twitter Profile Photo

Manipulating joints of a large number of six-leged insects. Try tilt their house with orbit controls. Made with #threejs TSL live demo (all source code is in html of the page) -> mameson.com/experiment/glsโ€ฆ

Garrett Johnson ๐Ÿฆ‹ (@garrettkjohnson) 's Twitter Profile Photo

QuantizedMesh support has been added to 3DTilesRenderer thanks to another grant from Cesium! The plugin supports normals, water masks, tile skirts, & "just works" with Cesium Ion. Support for texture overlays in progress! ๐ŸŒŽโœจ #threejs #3dtiles #javascript #gis #nasajpl

Bruno Simon (@bruno_simon) 's Twitter Profile Photo

It's egg hunt time! ๐Ÿฅš๐Ÿงบ And I have 3 surprises for you. A new devlog ๐Ÿ‘‰ youtu.be/O8LUJicF7v4 An alpha version of my portfolio ๐Ÿ‘‰ threejs-journey.com/apps/easter-20โ€ฆ And a 30% discount code for Three.js Journey ๐Ÿ‘‰ threejs-journey.com/join/easter2025

Andrew Chen (@andrewchene) 's Twitter Profile Photo

๐Ÿ•น๏ธ Preparing a brand new BVH-based character controller which is lightweight, flexible, and requires no physics engine. ๐Ÿป Big thanks to Garrett Johnson ๐Ÿฆ‹ for his incredible three-mesh-bvh library that made all this possible. #threejs #threejsJourney #webdev #gamedev #r3f #ecctrl

Simon (@iced_coffee_dev) 's Twitter Profile Photo

๐Ÿงต TSL is looking pretty awesome, but I got you covered until then. I just hit publish on ~2 hours of new content to the course, covering how to dig into Three.js's internals, and we cap the project off with some terrain with erosion and scattering tricks. ๐ŸŽ“It's live in the

Anderson Mancini (@andersonmancini) 's Twitter Profile Photo

I'm back to working on my water simulator for interactive experiences using #threejs + #r3f. This time, I'm experimenting with #WebGPU and #TSL for better performance. I'm loving it more and more by the minute. The link and potentially a tutorial will be available soon. But if

Bilal El Moussaoui (@arleq1n) 's Twitter Profile Photo

my new portfolio website is now online! i fell in love with mechanical worlds, turning like music box so i built one to tell my story ๐ŸŽซ bilal.show you scroll to turn the cylinder and explore my world ๐ŸŽ  #threejs #b3d #blender #threejsjourney

Andrew Chen (@andrewchene) 's Twitter Profile Photo

๐Ÿ•น๏ธ#BVHEcctrl now supports static, kinematic, and instanced static colliders! Instanced meshes share one BVH collider, minimizing performance impact. In testing, instanced colliders performed very similarly to regular instanced meshes. #threejs #threejsJourney #webdev #r3f #ecctrl

Andrew Chen (@andrewchene) 's Twitter Profile Photo

Wellโ€ฆ just a minor update on handling instanced colliders. Try to squeeze out a bit more performance ๐Ÿซ  #threejs #threejsJourney #webdev #gamedev #r3f #ecctrl #bvhecctrl

Cody Bennett (@cody_j_bennett) 's Twitter Profile Photo

SPWI global illumination in 3D with Radiance Cascades and Garrett Johnson ๐Ÿฆ‹'s three-mesh-bvh. Probes are placed in screen-space and trace world-space intervals into a BVH. Resolves offscreen emitters and occluders; memory use tied to screen. Zero-shot, no noise, and fixed cost.

SPWI global illumination in 3D with Radiance Cascades and <a href="/garrettkjohnson/">Garrett Johnson ๐Ÿฆ‹</a>'s three-mesh-bvh.

Probes are placed in screen-space and trace world-space intervals into a BVH. Resolves offscreen emitters and occluders; memory use tied to screen.

Zero-shot, no noise, and fixed cost.