EmptyCansLab (@emptycanslab) 's Twitter Profile
EmptyCansLab

@emptycanslab

ID: 1418754954156597251

linkhttps://sites.google.com/view/empty-cans-lab/home calendar_today24-07-2021 02:10:24

44 Tweet

8 Followers

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EmptyCansLab (@emptycanslab) 's Twitter Profile Photo

EmptyCansLab Spline Tools version 1.6.1 is available. -Added Segment Spline VFX Tool to the VisualEffect Tool. ▶️Unity Asset Store assetstore.unity.com/packages/tools… ▶️Manual and Examples sites.google.com/view/empty-can… #unity3d #gamedev

EmptyCansLab Spline Tools version 1.6.1 is available.
-Added Segment Spline VFX Tool to the VisualEffect Tool.

▶️Unity Asset Store
assetstore.unity.com/packages/tools…

▶️Manual and Examples
sites.google.com/view/empty-can…

#unity3d #gamedev
EmptyCansLab (@emptycanslab) 's Twitter Profile Photo

I tested normal maps for 2D. I created sprites and normal maps both with and without anti-aliasing applied during image creation, and compared all possible combinations. #unity3d #unity2d #gamedev

EmptyCansLab (@emptycanslab) 's Twitter Profile Photo

Sprite Sheet Factory version 1.4.7 is available. Added a feature to create normal map sprite sheets in the Animation of Editor Mode. ▶️Unity Asset Store assetstore.unity.com/packages/tools… ▶️Manual and Examples sites.google.com/view/empty-can… #unity3d #gamedev

Sprite Sheet Factory version 1.4.7 is available.
Added a feature to create normal map sprite sheets in the Animation of Editor Mode. 

▶️Unity Asset Store  
assetstore.unity.com/packages/tools… 
▶️Manual and Examples  
sites.google.com/view/empty-can…

#unity3d #gamedev
EmptyCansLab (@emptycanslab) 's Twitter Profile Photo

I studied mesh generation and deformation, and created a script to deform a plane mesh into a UV sphere or an octasphere. Reference Flick, Jasper. "Procedural Meshes." Catlike Coding, catlikecoding.com/unity/tutorial… #unity3d #gamedev

EmptyCansLab (@emptycanslab) 's Twitter Profile Photo

I just published a sample project on GitHub that demonstrates how to deform a plane mesh into a sphere. The project includes documentation explaining the mesh deformation process. ▶️GitHub: github.com/EmptyCansLab/D… #unity3d #gamedev

EmptyCansLab (@emptycanslab) 's Twitter Profile Photo

I created an editor extension that generates flow maps for frame interpolation. To verify the effect of the flow map, I compared simple frame blending with flow map-based frame blending. #unity3d #gamedev

EmptyCansLab (@emptycanslab) 's Twitter Profile Photo

An impostor using flow vectors. Previously, I created an impostor that used a flowmap, but this time I created one that calculates the flow vectors inside the shader. #unity3d #gamedev