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ElgSoft

@elgsoft

ID: 926408087027769344

calendar_today03-11-2017 11:17:54

27 Tweet

27 Takipçi

14 Takip Edilen

ElgSoft (@elgsoft) 's Twitter Profile Photo

Just watched @andybastable great Visual Logger talk from Unreal Fest. If anyone haven't use the logger you really should check it out, it can make your life so much easier :) Here I log the bones of the 3rd person. #UnrealEngine #UE4 #UnrealEngine4 #VisualLogger

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FindLevelActor with Editor Utility Widgets. What started as a simple GUID searcher now support searching for level actors with any or specific mesh/texture/tags/audio/particle. With an easy way to iterate between the actors. #UnrealEngine #UE4 #UnrealEngine4 #EditorWidgets

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AssetValidation with Editor Utility Widgets. When an asset is created or changed it will check so it follow the naming convention and not depending on anything bad, if it do show a notification. #UnrealEngine #UE4 #UnrealEngine4 #EditorWidgets

AssetValidation with Editor Utility Widgets.
When an asset is created or changed it will check so it follow the naming convention and not 
depending on anything bad, if it do show a notification.

#UnrealEngine #UE4 #UnrealEngine4 #EditorWidgets
ElgSoft (@elgsoft) 's Twitter Profile Photo

AssetValidation with Editor Utility Widgets. Added Tick validation to find the blueprints that has TickEnabled but don´t use it or those who has nodes connected to the EventTick but don´t tick. #UnrealEngine #UE4 #UnrealEngine4 #EditorWidgets

AssetValidation with Editor Utility Widgets.
Added Tick validation to find the blueprints that has TickEnabled but don´t use it or those who has nodes connected to the EventTick but don´t tick.

#UnrealEngine #UE4 #UnrealEngine4 #EditorWidgets
ElgSoft (@elgsoft) 's Twitter Profile Photo

AssetValidation with Editor Utility Widgets. Its been a good morning, added ConstructionGraph validation, if it´s running it better do something. Also added Validation for checking LocalVariable names and to find any unused ones. #UnrealEngine #UE4 #UnrealEngine4 #EditorWidgets

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Local variable summer clean up with Editor Widget by removing any unused ones. #UnrealEngine #UE4 #UnrealEngine4 #EditorWidgets

ElgSoft (@elgsoft) 's Twitter Profile Photo

Why not clean up Local Variable names from Editor Utility Widget blueprints. #UnrealEngine #UE4 #UnrealEngine4 #EditorWidgets

ElgSoft (@elgsoft) 's Twitter Profile Photo

AssetValidation with Editor Utility Widgets. Added some automation to fix some the easier validation issues. #feelsgoodman #UnrealEngine #UE4 #UnrealEngine4 #EditorWidgets

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Node Statistics with Editor Utility Widgets. Listing the nodes that one or multiple blueprints use. #UnrealEngine #UE4 #UnrealEngine4 #EditorWidgets

ElgSoft (@elgsoft) 's Twitter Profile Photo

DIY: when you aren't happy with the MyBlueprint tab so you make a plugin to use Editor Utility Widgets in the Blueprint Editor to make your own version in with editor widgets. github.com/ElgSoft/ElgKis… #ue4 #indiedev #UnrealEngine #EditorWidget

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Anyone else that have an issue that some of the Intermediate folders and files are removed when using Rebuild Project in VS? Here have 69 folders been removed in "UE_5.0\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\" #UE5 #UnrealEngine5

Anyone else that have an issue that some of the Intermediate folders and files are removed when using Rebuild Project in VS?
Here have 69 folders been removed in "UE_5.0\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\"

 #UE5 #UnrealEngine5
ElgSoft (@elgsoft) 's Twitter Profile Photo

Happy #ShowMeSunday Fed up with Christmas? Let's go grinch on it! Free on elgsoft.itch.io/grinch-destroy… #gamedev #indiegame #solodev #indiedev