EgisBa (@egisba) 's Twitter Profile
EgisBa

@egisba

Developer of "Outbreak Island".

ID: 568361371

linkhttp://instagram.com/egisba calendar_today01-05-2012 16:51:18

1,1K Tweet

883 Followers

819 Following

Ryan Schmidt (@rms80) 's Twitter Profile Photo

Geometry Script is usable from Python as well as Blueprints in #UE5. Here is a quick demo of doing Mesh Booleans in Python. The second example uses two 2-million-triangle meshes, and one is completely open at the base (!) Script and links in thread.

80 LEVEL (@80level) 's Twitter Profile Photo

Technical Artist Asher Zhu Asher Zhu has experimented with fluid simulation in Unreal Engine 5 to create a game prototype with a blob of slime as a protagonist: 80.lv/articles/spark… #ue5 #UnrealEngine #UnrealEngine5 #fluid #fluidsimulation #liquids #simulation Unreal Engine

Unreal Directive (@unrealdirective) 's Twitter Profile Photo

I created a quick video that details many of the new inclusions of the new #UnrealEngine5 Mannequins and Sports Car. My favorite is definitely the new Procedural Foot IK and Rigged Control Rigs. Also, I threw in a quick sizzle real~ youtube.com/watch?v=Nz_jRa… #UE5 #UnrealEngine

Julien Gauthier (@jgauthier_art) 's Twitter Profile Photo

Procedural building system I've been working on recently (for fun?). I don't like the usual "input settings" approach so I wanted to see if a more design friendly one is doable. A lot could be improved but some nodes are missing to push this thing further. #b3d #geometrynodes

Quaternius (@quaternius) 's Twitter Profile Photo

If you want to learn some new Blender skills now is the time! All the free tutorials (10 so far!) are available on my website 😄 #tutorial #gamedev #b3d

Andreas (@andidev_) 's Twitter Profile Photo

More quick retargeting fun in #UE5: I downloaded the Paragon character "Iggy&Scorch" from the marketplace (free!) Added an IK Rig and made a Retarget Asset. Created an AnimBP to blend idle animation and real time retrageting together. It's based on this: dev.epicgames.com/community/lear…

YawLighthouse (@yawlighthouse) 's Twitter Profile Photo

Just got the greenlight to release this, a UMG/Slate Compendium. This is very much an early version of the document but it will be updated! I want this to help people get up to speed on UMG and Slate so it's not so mysterious. github.com/YawLighthouse/…

Ari Arnbjörnsson (@flassari) 's Twitter Profile Photo

We just published our roadmap for Unreal Engine 5.1: 60fps Lumen, Nanite WPO, On-demand shader compilation, Automated PSO gathering, Niagara GPU ribbons, Virtual assets, Gameplay Debugging, Unreal Editor on Apple Silicon, BP namespaces, and more! #uetips portal.productboard.com/epicgames/1-un…

We just published our roadmap for <a href="/UnrealEngine/">Unreal Engine</a> 5.1: 60fps Lumen, Nanite WPO, On-demand shader compilation, Automated PSO gathering, Niagara GPU ribbons, Virtual assets, Gameplay Debugging, Unreal Editor on Apple Silicon, BP namespaces, and more! #uetips

portal.productboard.com/epicgames/1-un…
Alex (@crocotile3d) 's Twitter Profile Photo

A new version of Crocotile 3d has been released! [v2.0.7] Tilesets now have a name property to help keep exports consistent. Also various bug fixes were made. 🐊Crocotile3d.com 📜crocotile3d.com/changelog.txt #️⃣ #lowpoly #pixelart #crocotile3d #indiedev #gamedev #ドット絵

Outbreak ⚡ Island (@outbreakisland) 's Twitter Profile Photo

We have started to make a series of posts that will introduce you to the new game world, story, as well as give clues and secrets that can be found in the game. Read More: store.steampowered.com/news/app/14425… #gamedev #UnrealEngine5 #UE5 #UnrealEngine #indiegame

We have started to make a series of posts that will introduce you to the new game world, story, as well as give clues and secrets that can be found in the game.

Read More:
store.steampowered.com/news/app/14425…

#gamedev #UnrealEngine5 #UE5 #UnrealEngine #indiegame
Omid Kiarostami (@heyomidk) 's Twitter Profile Photo

I made this #UE5 plugin to spot one of the easiest mistakes to make when building a game in Unreal Engine. If you work with blueprints, you may not know this is: 🐌 Making your editor boot slow 💥 Blowing memory budgets 😰 Stressing your tech leads ...👇🧵

I made this #UE5 plugin to spot one of the easiest mistakes to make when building a game in Unreal Engine.  
If you work with blueprints, you may not know this is:
🐌 Making your editor boot slow
💥 Blowing memory budgets
😰 Stressing your tech leads
...👇🧵
Outbreak ⚡ Island (@outbreakisland) 's Twitter Profile Photo

Thanks IGN for the spotlight on our upcoming survival game, Outbreak Island⚡️ Stay tuned for more updates, new video will be live soon on #SummerGameFest. #UE5 #IGNSummerOfGaming #gamedev youtube.com/watch?v=R7r0zg…