DomiOnline (@domionline) 's Twitter Profile
DomiOnline

@domionline

⚔️Medieval fantasy MMORPG with no level or skill cap, where death has real consequences. Be prepared for an epic adventure!

Next milestone: Open Alpha Release

ID: 1445790300241285121

linkhttps://domionline.io/ calendar_today06-10-2021 16:37:33

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DomiOnline (@domionline) 's Twitter Profile Photo

Another weekly update is now live! 06/06/2025 This week, QA team has been busy testing the latest build and found a few issues. Content-wise, nothing too wild (though one NPC’s hair did detach from their head 👀). Most of that’s already been fixed! On the networking side, we’re

Another weekly update is now live! 06/06/2025

This week, QA team has been busy testing the latest build and found a few issues. Content-wise, nothing too wild (though one NPC’s hair did detach from their head 👀). Most of that’s already been fixed!

On the networking side, we’re
Koator🔺️ (@pfoxnl) 's Twitter Profile Photo

Gaming on Avax | #MMORPG / MMO Edition 🎮 While everyone is out there trenching, games are still being built by hardcore devs in both bear and bull markets.🔥 With eyes turning towards the red chain🔺, it’s time to showcase some incredible #MMORPGs some already playable, others

Gaming on Avax | #MMORPG / MMO Edition 🎮

While everyone is out there trenching, games are still being built by hardcore devs in both bear and bull markets.🔥

With eyes turning towards the red chain🔺, it’s time to showcase some incredible #MMORPGs some already playable, others
DomiOnline (@domionline) 's Twitter Profile Photo

Another weekly update is now live! 13/06/2025 This week we finalized the new culling system, and tested it successfully in the main scene with tons of entities! We developed some tools to stress test it, such as 1000 (dummy) players and 10k entities, with the system performing

Another weekly update is now live! 13/06/2025

This week we finalized the new culling system, and tested it successfully in the main scene with tons of entities!

We developed some tools to stress test it, such as 1000 (dummy) players and 10k entities, with the system performing
Beam Gamers (@beamgamers) 's Twitter Profile Photo

🚨 Beam Gamers Bulletin 🚨 🎮 Beam Foundation announces Gamescom 2025 event 🥷 XBorg & Ninjas in Pyjamas unveils The Dojo 2.0 💻 B3 announces a PC built for W3 including a self-destruct button 🐧 Pengu Clash launches today 🌍 Domi Online updates Full details below ⤵️ — 🟠

🚨 Beam Gamers Bulletin 🚨

🎮 Beam Foundation announces Gamescom 2025 event
🥷 XBorg & Ninjas in Pyjamas unveils The Dojo 2.0
💻 B3 announces a PC built for W3 including a self-destruct button
🐧 Pengu Clash launches today
🌍 Domi Online updates

Full details below ⤵️

—

🟠
JEFF4GOV - Mine Labs (@onchain_jeff) 's Twitter Profile Photo

One web3 gaming project I am super gassed to play and keeping up with the development. As an old school RuneScape player and more recently games like Valheim I can really see the vision here. Devs keep grinding and feels like they are getting close now. Gaming cycle soon.

DomiOnline (@domionline) 's Twitter Profile Photo

Another weekly update is now live! 20/06/2025 We have just sent what we hope is the last QA build to our testers! If no major issues come up, we will be talking dates very soon 🎉 ⚙️Networking Team Update: This week was spent mainly on implementing the Proxy backend

Another weekly update is now live! 20/06/2025

We have just sent what we hope is the last QA build to our testers! 

If no major issues come up, we will be talking dates very soon 🎉

⚙️Networking Team Update:

This week was spent mainly on implementing the Proxy backend
DomiOnline (@domionline) 's Twitter Profile Photo

We have taken great stride these past weekly development updates to improve our visuals, whilst upgrading networking stability! Our team are working tirelessly towards the next playtest 🎮 Thank you Beam for the recognition!🎨

DomiOnline (@domionline) 's Twitter Profile Photo

Another weekly update is now live! 27/06/2025 ⚙️Networking Team Update: This week was mainly spent fixing some tricky issues with the server, which would fail to renew the websocket connection within the regular cycle, as well as fail to reconnect if it suddenly dropped. To

Another weekly update is now live! 27/06/2025

⚙️Networking Team Update:

This week was mainly spent fixing some tricky issues with the server, which would fail to renew the websocket connection within the regular cycle, as well as fail to reconnect if it suddenly dropped.

To
DomiOnline (@domionline) 's Twitter Profile Photo

Another weekly update is now live! 04/07/2025 🏰Team update: This week priority was focused on fixing bugs and improving the stability of the networking system. We addressed several issues related to entity timeouts, communication, and client-server communication, among other

Another weekly update is now live! 04/07/2025

🏰Team update: 

This week priority was focused on fixing bugs and improving the stability of the networking system. We addressed several issues related to entity timeouts, communication, and client-server communication, among other
DomiOnline (@domionline) 's Twitter Profile Photo

Playtest Update – 🌎Global Player Support David E, Lead Game Developer: We have been chasing down a persistent initialization timeout issue affecting some of our QA testers who lives far from our main server. These timeouts are caused when roundtrip communication between client

Playtest Update – 🌎Global Player Support

David E, Lead Game Developer:

We have been chasing down a persistent initialization timeout issue affecting some of our QA testers who lives far from our main server. These timeouts are caused when roundtrip communication between client
DomiOnline (@domionline) 's Twitter Profile Photo

Another weekly update is now live! 18/07/2025 ⚙️Networking Team Update: This week, we continued tackling the player initialization timeout especially impacting testers further from our main server. While also pushing broader performance improvements. One of the biggest

Another weekly update is now live! 18/07/2025 

⚙️Networking Team Update:

This week, we continued tackling the player initialization timeout especially impacting testers further from our main server. While also pushing broader performance improvements.

One of the biggest
DomiOnline (@domionline) 's Twitter Profile Photo

Another weekly update is now live! 25/07/2025 It’s been a long weekday stretch, but the team is still pushing through the weekend to tackle the critical timeout issue that’s currently blocking our next playtest announcement. We truly appreciate your patience and understand the

Another weekly update is now live! 25/07/2025

It’s been a long weekday stretch, but the team is still pushing through the weekend to tackle the critical timeout issue that’s currently blocking our next playtest announcement.

We truly appreciate your patience and understand the
DomiOnline (@domionline) 's Twitter Profile Photo

Our Weekly update is now live! 01/08/2025 As you are all come to aware we are still dealing with the last critical issue before we can prep/prepare for the next playtest. Issues like these seem to appear at the worst possible time, whilst many of our team has had many

Our Weekly update is now live! 01/08/2025

As you are all come to aware we are still dealing with the last critical issue before we can prep/prepare for the next playtest. 

Issues like these seem to appear at the worst possible time, whilst many of our team has had many
DomiOnline (@domionline) 's Twitter Profile Photo

Our Weekly update is now live! 08/08/2025 Our team has been working overtime these past weeks to tackle the critical issue holding back the playtest. Development pushes, code reviews, and testing have all increased as we focus on clearing this final blocker. While progress

Our Weekly update is now live! 08/08/2025

Our team has been working overtime these past weeks to tackle the critical issue holding back the playtest. 

Development pushes, code reviews, and testing have all increased as we focus on clearing this final blocker.   While progress