
Giliam de Carpentier
@decarpentier_nl
Senior Principal Tech Programmer at Guerrilla Games | Blog: decarpentier.nl | @[email protected] | Expressed opinions are my own.
ID: 462986055
https://www.decarpentier.nl 13-01-2012 15:58:00
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(BLM) Sean Barrett
@nothings
🏳️🌈ally, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file libs w/stb, @ Epic Games. "It smells like if celery was mad at you."
c0de517e/AngeloPesce
@kenpex
he/him 🌞: Senior Director, Simulation. 🌚: Photography & Creative coding. Blog: c0de517e. My opinions are not my own. I DON'T tweet about ROBLOX.
Alex J. Champandard 🌱
@alexjc
Building tools and teams where humans ≫ machines. AI, ML, research & development. co-Founded #CreativeAI #⚘
𝖒𝖒𝖆𝖑𝖊𝖝
@mmalex
synth tinkerer (plinky); runway; midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Matt Pettineo
@mynameismjp
Lead Rendering Programmer at Sony Santa Monica Studio. I don’t post here anymore, find me on Bluesky: bsky.app/profile/mjp123…
Fatlimey
@fatlimey

Morgan McGuire
@morgan3d
Research paper highlights by @CasualEffects
Benjamin Rouveyrol
@pthiben
Technical Lead @ Ubi MTL on Rainbow 6 Siege / prev. on AC4 / AC3 / Far Cry 3 (opinions are my own)
Alex Vlachos
@alexvlachos
Real-Time Rendering / Games / Mixed Reality. Currently at Meta. Formerly at Valve, Microsoft, Naughty Dog, ATI, Spacetec.
tuan kuranes
@tuan_kuranes
gpu, cpu @EpicGames / @Sketchfab he/him ( Feeds Post/Rt Sourced Curated Cpu/Gpu/Software Engineering ) m a s t o d o n. gamedev.place/@tuan_kuranes
Graham Wihlidal
@gwihlidal
Engineering Fellow (Graphics) on @UnrealEngine at @EpicGames. Former BioWare, Frostbite, and SEED.
Paul Malin
@p_malin
Game tech programmer at @AssembleTechLtd with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him
PERMANENTLY MOVED TO THE OTHER PLACE
@okonomiyonda
NO LONGER USING TWITTER一所懸命にHWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。tweetsは私個人の意見で、会社を代表するものやない
Nan Wei
@nwei
Making games @ Tencent
Simon Green
@simesgreen
Research Engineer @ Meta / Oculus. Computer vision, graphics, NeRFs. Ex-NVIDIA.
petermolydeux
@petermolydeux
(Blue Tick) Obviously this isn't the real Peter Molyneux, just a parody based on the legendary British Game Designer
Natalya Tatarchuk 🇺🇦
@mirror2mask
Activision CTO. ex-Unity Gfx/Wētā Tools. Prior to that graphics lead and engineering architect at Bungie. A long-time rendering enthusiast.
Brian Karis
@briankaris
Engineering Fellow - Graphics at Epic Games.
Bart Wronski 🇺🇦🇵🇸
@bartwronsk
Research Scientist at NVIDIA. Follow me: linktr.ee/bartwronski Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they.
Naty Hoffman
@renderwonk
Real-Time Graphics Specialist (Retired)
Harry van Mierloo
@harryvanmierloo
Founder of Ontwerper.com | UX & branding | Design 4 Cybersecurity | Conceptual photography | Analog synths | Cats | UXMC by Nielsen Norman Group
Eric Smolikowski
@esmolikowski
Principal Imagineer at Disney. Former Senior Staff Programmer at Sony Santa Monica Studios and Lead rendering guy on Mercenaries2 and Destroy All Humans!
Simon Brown
@sjb3d
Graphics/systems programmer. Previously at Unity, Media Molecule (Dreams), Sony ATG. Opinions my own. @[email protected]
Tobias Berghoff 🇺🇦
@tobiasberghoff
gpu psychiatrist and yak coiffeur @ SIE WWS ATG. opinions are mine. @[email protected] @tobiasberghoff.bsky.social
Emil Persson
@_humus_
Co-Founder Elemental Games. Previously: Epic Games, Avalanche Studios, AMD.
Tiago Sousa
@idsoftwaretiago
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. linkedin.com/in/tsousa My opinions & POVs
Christian Gyrling
@cgyrling
Vice President @ Naughty Dog
inigo quilez
@iquilezles
Created Quill, Shadertoy, Pixar's Wondermoss. Math & Art Videos at * youtube.com/Inigo_Quilez * tiktok.com/@inigoquilez * iquilezles.org
Pierre Terdiman
@pierreterdiman

morgan
@casualeffects
Roblox Chief Scientist U.Waterloo & McGill Prof. @morgan3d.bsky Known for NVIDIA, Unity, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Williams
JCGT
@jcgt_announce
the Journal of Computer Graphics Techniques
Quanta Magazine
@quantamagazine
Illuminating math and science. Supported by @SimonsFdn. 2022 Pulitzer Prize in Explanatory Reporting.
AMD GPUOpen
@gpuopen
Get the latest news from the AMD GPUOpen team! We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
Sebastien St-Laurent
@vertexbuffseb
Graphics engineer at Infinity Ward, Computer graphics and realtime rendering. Also see my blog at: SebbyLive.com
Joshua Barczak
@joshuabarczak
GPU Raytracing Architect at AMD. Occasional blogger, Happy Husband and Proud Papa. This is my personal account, opinions are my own, etc, etc.
James McLaren
@selfresonating
Bearded Code Monkey. Currently helping make Decima tick at Guerrilla Games. Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Sebastian Aaltonen
@sebaaltonen
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
whimsybuilds
@whimsybuilds
Whimsy Builds is a small custom 3D design and production company owned by Giliam de Carpentier (@decarpentier_nl) | IG: whimsy.builds | whimsybuilds.com
Joey de Vries
@joeydevriez
Computer graphics enthusiast. Ex-Guerrilla Games | Author of learnopengl.com.