mape (@mape) 's Twitter Profile
mape

@mape

Creates stuff. Side projects: comfyui.ma.pe utopix.xyz, poll.ma.pe, chitchat.ma.pe, hurmangakalorier.se

ID: 1488581

linkhttp://ma.pe calendar_today19-03-2007 10:34:13

613 Tweet

990 Followers

41 Following

mape (@mape) 's Twitter Profile Photo

Pushed an update to chitchat.ma.pe with support for BTTV and FFZ emotes, a new split panel mode for widescreens as well as improved spam detection.

mape (@mape) 's Twitter Profile Photo

Working on a new idea for keeping up with stream quality during IRL. What's missing? Who would be a good person to test it?

Ana | Making Tiny Glade 🏰🌿 (@anastasiaopara) 's Twitter Profile Photo

We have opensourced our texture synthesis! Its an example-based non-parametric image generation by Tom Stochastic | Making Tiny Glade 🏰🌿 and myself written in Rust Language🦀! Huge thanks to Jake Shadle for making awesome API around it!❤️Can't wait to see all the crazy use cases :D github.com/EmbarkStudios/…

scottbez1 (@scottbez1) 's Twitter Profile Photo

BLDC gimbal motor + magnetic encoder + round LCD = SmartKnob View: An open-source haptic input knob Quick teaser below, and a slightly longer overview is on YouTube: youtu.be/ip641WmY4pA

Lex Fridman (@lexfridman) 's Twitter Profile Photo

Here's my conversation with John Carmack (John Carmack), legendary programmer & engineer. At over 5 hours, this is officially the longest conversation I've had on the podcast, and we can talk many more times. This was really fun and a huge honor for me. youtube.com/watch?v=I845O5…

Here's my conversation with John Carmack (<a href="/ID_AA_Carmack/">John Carmack</a>), legendary programmer &amp; engineer. At over 5 hours, this is officially the longest conversation I've had on the podcast, and we can talk many more times. This was really fun and a huge honor for me. youtube.com/watch?v=I845O5…
Daniel Holden (@anorangeduck) 's Twitter Profile Photo

Complete code and data now avaliable for Phase-Functioned Neural Networks for Character Control! theorangeduck.com/page/phase-fun…

Complete code and data now avaliable for Phase-Functioned Neural Networks for Character Control! theorangeduck.com/page/phase-fun…
Ryan Brucks (@shaderbits) 's Twitter Profile Photo

Can't say for what yet, but worked on an improved single-parallax impostor system (speedtree alaskan cedar example used). #ue4 #gamedev

mape (@mape) 's Twitter Profile Photo

Released an extension for VsCode, “Create From Usage” to be used together with TypeScript marketplace.visualstudio.com/items?itemName…