Leonid (@detectivelosos) 's Twitter Profile
Leonid

@detectivelosos

Working in gamedev and creating tiny projects in spare time
dashingashes.itch.io
@Alchemica_Game

ID: 939935407818592256

linkhttps://dashingashes.itch.io/ calendar_today10-12-2017 19:10:39

363 Tweet

217 Followers

146 Following

eric (@3d_eric) 's Twitter Profile Photo

Town by the lake. My entry for the "Lovely Lake" day 5 and 6 assignment of Nodevember. A procedural landscape generator. I reused my road generator nodegroup. City center is based on a empty. Roads are done with shortest path nodes. #b3d #blender #nodevember #procedural

Town by the lake. 

My entry for the "Lovely Lake" day 5 and 6 assignment of <a href="/Nodevember/">Nodevember</a>.

A procedural landscape generator. I reused my road generator nodegroup. City center is based on a empty. Roads are done with shortest path nodes.

#b3d #blender #nodevember #procedural
Stefano🔸 (@stego_sani) 's Twitter Profile Photo

#nodevember2023 03 - Lovely Lake A setup to generate a stylized forest pond. These are some variations created by tweaking the parameters. Reused some elements from a previous project, still all procedurally done with #geometrynodes & shader nodes. #nodevember #b3d #Blender3d

eric (@3d_eric) 's Twitter Profile Photo

Leonid Nodevember All roads are based on edges. I convert those edges to curves. Then i trim those curves based on my crossroad radius. I´m getting the centerpoints of the intersections and the dead ends too. You can use the vertex neighbors for this.

<a href="/DetectiveLosos/">Leonid</a> <a href="/Nodevember/">Nodevember</a> All roads are based on edges. I convert those edges to curves. Then i trim those curves based on my crossroad radius.
I´m getting the centerpoints of the intersections and the dead ends too. You can use the vertex neighbors for this.
Jasper Flick (@catlikecoding) 's Twitter Profile Photo

Here's part 2 of my introduction #gamedev tutorial series for #godotengine, where we program our clock: catlikecoding.com/godot/introduc…

Stefano🔸 (@stego_sani) 's Twitter Profile Photo

#nodevember2023 05 - Museum Maze 3D maze generator built with #geometrynodes, using the sim zone and the new repeat zone. It can fill a given area with a maze, adding stairs and decorations according to a set of rules #nodevember #b3d #Blender3d

Leonid (@detectivelosos) 's Twitter Profile Photo

On your travels you come across the forgotten watchtower. Who still stands vigil there? #b3d #geometrynodes #3dartwork #timelapse

Annie Owl (@owl_annie) 's Twitter Profile Photo

Help out little frogy to find his new home! Short adventure game, made in 72 hours for Ludum Date 56 with Leonid #LudumDare #LD56 #gamedev dashingashes.itch.io/home-place