Davide Cavuoto (@davidecavuoto) 's Twitter Profile
Davide Cavuoto

@davidecavuoto

Friendly Neighborhood Level Designer at @34BigThings by day, sometimes mind reader by night.

ID: 1078644328711577602

linkhttp://davidecavuoto.it calendar_today28-12-2018 13:30:22

84 Tweet

112 Followers

448 Following

Bryan Versteeg (@spacehabs) 's Twitter Profile Photo

Iโ€™ve installed a projector on the ceiling above my gaming table. Painting dynamic lighting using Procreate onto the game or layout. I use this for grid overlays, stats, fog of war, area of effect simulations, and for some dramatic lighting. #boardgames #conceptart #3Dprinting

Ubisoft Milan (@ubisoftmilan) 's Twitter Profile Photo

In our studio there is a party. But that's not a normal party but the launch of #MarioRabbids one! With costumes! Can you guess the characters? ๐Ÿฅ‚๐Ÿฅณ >>

In our studio there is a party. But that's not a normal party but the launch of #MarioRabbids one! With costumes! Can you guess the characters? ๐Ÿฅ‚๐Ÿฅณ >>
Ubisoft Milan (@ubisoftmilan) 's Twitter Profile Photo

Last month, to celebrate the launch of #MarioRabbidsSparksofHope, we took a day off and climbed the mighty Monte Pora, within the Alps. Beep-0 was there filming our heroic journey (or at least, the best part): have a look!

Mario + Rabbids Sparks of Hope (@mariorabbids) 's Twitter Profile Photo

You are doooooOOoooomed! But Madame Bwahstrella is merciful. Wishing you luck to survive this haunted journey in the new #MarioRabbids Sparks of Hope DLC #TowerOfDoooom ๐Ÿ”ฎ

Davide Cavuoto (@davidecavuoto) 's Twitter Profile Photo

Quick evening level design exercise with CubeGrid and PolyEd on UE 5.2, to test how easy could be creating a layout with really high-level intentions. My brain is melting on the little time required to blockout levels and find consistent metrics. #unrealengine #cubegrid

Quick evening level design exercise with CubeGrid and PolyEd on UE 5.2, to test how easy could be creating a layout with really high-level intentions. My brain is melting on the little time required to blockout levels and find consistent metrics.
#unrealengine #cubegrid