DHLink πŸžπŸ³οΈβ€πŸŒˆ (@darkharmonixer) 's Twitter Profile
DHLink πŸžπŸ³οΈβ€πŸŒˆ

@darkharmonixer

Just another person | Going Postal | ko-fi.com/dhmalice

ID: 710083808

linkhttps://www.twitch.tv/darkharmonixer calendar_today22-07-2012 04:27:33

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DHLink πŸžπŸ³οΈβ€πŸŒˆ (@darkharmonixer) 's Twitter Profile Photo

To showcase the open world that we were intended to explore, I made a simple little video just cruising around Santa Destroy in NMH2. youtu.be/eqMImWl94q4

DHLink πŸžπŸ³οΈβ€πŸŒˆ (@darkharmonixer) 's Twitter Profile Photo

The Tsubaki MK-III has a very flashy series of Death Blow animations, but 'ePcMtBtAtk02CmbUpFnsh' (278) is special. NMH obviously makes numerous references to Star Wars, but if you've never seen the real Obi/Ani spin, you may have missed this one. Be one with your force

DHLink πŸžπŸ³οΈβ€πŸŒˆ (@darkharmonixer) 's Twitter Profile Photo

In NMH3, Travis has a unique animation for going up and down the motel stairs. Similarly, the intro of NMH1 had Travis descending the motel stairs while whistling a familiar tune. The anim for ascending the stairs was actually unused in 1, so it technically isn't new to NMH3!

Vadim M. (@nationalpepper) 's Twitter Profile Photo

Someone recently leaked two PSP beta builds of GTA Liberty City Stories. ULUX-80146 V0.01 - 26.07.2005 (no original EBOOT, just data) ULUX-80146 V0.02 - 01.09.2005 (fully playable debug build)

Someone recently leaked two PSP beta builds of GTA Liberty City Stories.
ULUX-80146 V0.01 - 26.07.2005 (no original EBOOT, just data)
ULUX-80146 V0.02 - 01.09.2005 (fully playable debug build)
Koenji (@koenjideck) 's Twitter Profile Photo

Peeps might have guessed already but for those who are unaware: Ninja Gaiden 2 Black (NG2B) is running a modified version of Ninja Gaiden Sigma 2 (NGS2) under the hood. It only uses Unreal Engine to render visuals. here's a tiny thread on how this works 🧡

Peeps might have guessed already but for those who are unaware:

Ninja Gaiden 2 Black (NG2B) is running a modified version of Ninja Gaiden Sigma 2 (NGS2) under the hood.

It only uses Unreal Engine to render visuals.

here's a tiny thread on how this works 🧡
DHLink πŸžπŸ³οΈβ€πŸŒˆ (@darkharmonixer) 's Twitter Profile Photo

Hey everybody. We've been pretty quiet lately, but still around working on NaomiHook. We're aiming to release the first build very soon, but before that happens, would anyone like to see a showcase of the mod on stream tonight?

Hey everybody.

We've been pretty quiet lately, but still around working on NaomiHook. We're aiming to release the first build very soon, but before that happens, would anyone like to see a showcase of the mod on stream tonight?
DHLink πŸžπŸ³οΈβ€πŸŒˆ (@darkharmonixer) 's Twitter Profile Photo

Hey there! Been pretty quiet lately but we're still around. We'll be posting more clips these next few days, starting with this one. Here's a small showcase of our custom made kill feed that displays exactly how much LB$ each action is earning you!

DHLink πŸžπŸ³οΈβ€πŸŒˆ (@darkharmonixer) 's Twitter Profile Photo

Not only does NaomiHook feature the manual Stance Control that we've shown off before, but now, it also has a dedicated stance indicator which we rebuilt from scratch! For the first time ever, the MID stance is displayed on the HUD with animated flickering built right into it.

DHLink πŸžπŸ³οΈβ€πŸŒˆ (@darkharmonixer) 's Twitter Profile Photo

NaomiHook makes changes to the Charged Slashes to reduce their effectiveness, but we've also created a mechanic to compensate and keep them relevant. Introducing Perfect Charged Slashes! A difficult, but rewarding ability with all the power you know and love.

DHLink πŸžπŸ³οΈβ€πŸŒˆ (@darkharmonixer) 's Twitter Profile Photo

Is there is particular NaomiHook feature or mechanic that stands out to you? What's the first thing you'd like to try once you've got your hands on it? Is there anything specific about the combat in NMH1 that makes you want to play it over something else?

Obbe Vermeij (@obbevermeij) 's Twitter Profile Photo

GTA1 and 2 had LAN multiplayer. To save bandwidth, they only sent keypresses between machines β€” assuming the game state was 100% deterministic. That meant every game had to run in perfect sync, at the framerate of the slowest PC. In practice, this wasn’t always reliable. I

GTA1 and 2 had LAN multiplayer. To save bandwidth, they only sent keypresses between machines β€” assuming the game state was 100% deterministic. That meant every game had to run in perfect sync, at the framerate of the slowest PC.

In practice, this wasn’t always reliable. I