Critical Inputs (@criticalinputs) 's Twitter Profile
Critical Inputs

@criticalinputs

Writing Videogame Criticism and Meta-Criticism. Trying to think better ways of doing videogame Critique and Aesthetics

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linkhttps://medium.com/@criticalinputs3 calendar_today03-10-2023 21:19:32

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That shouldn't be a question, if you like videogames your priority should be the formal language of videogames, what can be roughly called "the gameplay"

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The worst thing that ever happened to the racing genre is all the slow death of Arcade Racing games, everything wanting to be some form of simulation nowadays is just sad

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Every time that I think about Super Mario Galaxy (what happens with some frequency) I think it might be the best game I've ever played

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We can talk about cinematographical influences in videogames. And while i don't think this is a direct influence, most late 90s fixed perspective games are set like 70s Jacques Rivette movies. "Celine and Julie Go Boating" specially have really the same spatial logic

〈ワンピース | 1142 〉 (@strawhatgustav) 's Twitter Profile Photo

Notem como essa 'justificativa' para a terceirização da experiência estética cumpre dupla função: primeiro, imuniza o comportamento contra a crítica, escorando-se num falacioso discurso de consciência social; segundo, mascara a verdadeira pulsão que a move. A questão aqui não é a

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Phenomenology seems to be a common interest among people in game studies field, while very few of them actually engage with phenomenology (i.e., the philosophical tradition)