Clukos (@clukos) 's Twitter Profile
Clukos

@clukos

ID: 274976213

linkhttps://www.flickr.com/photos/128836441@N08/ calendar_today31-03-2011 11:43:17

818 Tweet

89 Followers

1,1K Following

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

A year ago I reviewed and blogged about a number of OIT techniques, each with advantages/disadvantages and I ended the series wondering what raytraced transparency would look like. I finally managed to do an implementation and did a write up of the results interplayoflight.wordpress.com/2023/07/15/ray…

Andrew Schneider 📦🌩️ (@vonschneidz) 's Twitter Profile Photo

I'm honored to be presenting Guerrilla's new Voxel Cloud tech from #HorizonForbbidenWest #BurningShores @ #rtradvances during #SIGGRAPH2023 with "Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds". 👇 advances.realtimerendering.com/s2023/index.ht…

I'm honored to be presenting <a href="/Guerrilla/">Guerrilla</a>'s new Voxel Cloud tech from #HorizonForbbidenWest #BurningShores @ #rtradvances during #SIGGRAPH2023 with "Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds". 
👇 
advances.realtimerendering.com/s2023/index.ht…
Tiny Glade 🏰🌿 out NOW on Steam ✨ (@pouncelight) 's Twitter Profile Photo

Our #FutureGamesShow trailer is now live 🎬✨ #TinyGlade is a small relaxing castle doodling game🏰🌿 There's no management, no combat, no wrong answers. Just kick back and turn forgotten meadows into lovable dioramas! Coming 2024 Wishlist on Steam💚 s.team/a/2198150

Omar 🍋 (@ocornut) 's Twitter Profile Photo

Turns out x86’s ”mov” instruction is turing complete and movfuscator can build a version of DOOM* entirely comprised of mov instructions: github.com/xoreaxeaxeax/m… (*Slight performance caveat applies)

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

My SIGGRAPH presentation slides about HypeHype low level rendering abstraction and performance (10k+ draw calls at 60 fps on 99$ mobile phone) are now available. Slides have full speaker notes (everything I said during the presentation). Questions are welcome!

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

The best feature in Metal debugger. Just hower over any variable and you see a neighborhood with RGB color coded values. Don't need to debug multiple pixels. This debugs a full neighborhood at once. Can also jump to neighbor threads by clicking them in this view.

The best feature in Metal debugger. Just hower over any variable and you see a neighborhood with RGB color coded values. Don't need to debug multiple pixels. This debugs a full neighborhood at once. Can also jump to neighbor threads by clicking them in this view.
AMD GPUOpen (@gpuopen) 's Twitter Profile Photo

DirectX 12 GPU #workgraphs change the way we implement algorithms on the GPU. ✨ Our latest #GPUOpen blog demonstrates its transformative impact on algorithm design with a practical example, explaining step-by-step the syntax and API. Have a read: 👇 gpuopen.com/learn/work_gra…

Gokhan Avkarogullari (@gavkar) 's Twitter Profile Photo

If you re curious about what the new #a17 and M3 GPU and #dynamiccache is about and the brand new and exceptional GPU dev tooling and best shader practices we released new tech talks today: developer.apple.com/videos/play/te…, developer.apple.com/videos/play/te…, and developer.apple.com/videos/play/te…

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

I made an attempt at a Maths-free, qualitative introduction to ReSTIR for direct illumination, lots of pretty pictures. interplayoflight.wordpress.com/2023/12/17/a-g…

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

“Low-level thinking in high-level shading languages” is in my top 3 most influential presentations, one that changed the way I think about shader programming. 2023 was the 10th anniversary so I tried a quick refresh and discussed developments since. interplayoflight.wordpress.com/2023/12/29/low…

Chris Wyman (@_cwyman_) 's Twitter Profile Photo

The video for our SIGGRAPH 2023 course "A Gentle Introduction to ReSTIR" is now available on the ACM Digital Library. It's freely available, without subscribing to the DL, by navigating through this specific link (our course is first): siggraph.org/wp-content/upl…

The video for our SIGGRAPH 2023 course "A Gentle Introduction to ReSTIR" is now available on the ACM Digital Library.  It's freely available, without subscribing to the DL, by navigating through this specific link (our course is first):  siggraph.org/wp-content/upl…
Grant Johnson (@warheart1) 's Twitter Profile Photo

Video recording should be going up soon.. in the mean time, here are the slides: PDF: drive.google.com/file/d/16UZsfL… PPT: docs.google.com/presentation/d… #unrealfest

Video recording should be going up soon.. in the mean time, here are the slides:

PDF: drive.google.com/file/d/16UZsfL…
PPT: docs.google.com/presentation/d…

#unrealfest
Blur Busters (@blurbusters) 's Twitter Profile Photo

CRT simulator GPU shader coming December 24, 2024 on github & shadertoy! Genesis of CRT-simulation replacements in future, when used CRT tubes are near-extinct. Tomorrow's 240Hz, 480Hz & 1000Hz OLEDs can optionally faithfully simulate CRT electron beam for 60fps content.

Florisium (@florisium) 's Twitter Profile Photo

A bit technical thread 🧵 I’ve been improving the in-game ambient occlusion system - and ended up with something I call: Blob-based Analytical Ambient Occlusion on Primitives Here’s what it does to the final image: (more examples later in the thread) (1/16)

A bit technical thread 🧵

I’ve been improving the in-game ambient occlusion system - and ended up with something I call:
Blob-based Analytical Ambient Occlusion on Primitives

Here’s what it does to the final image:
(more examples later in the thread)

(1/16)
Florisium (@florisium) 's Twitter Profile Photo

Florisium is finally out! 🌸 Play free now on iOS. After many years in development, we’re excited to share this calm little escape with you. Hope you enjoy it - and thanks for sharing!