Clukos
@clukos
ID: 274976213
https://www.flickr.com/photos/128836441@N08/ 31-03-2011 11:43:17
818 Tweet
89 Followers
1,1K Following
I'm super excited to finally share our work (with karthik Marco Salvi Tomas Akenine-Möller Pontus Ebelin Aaron Lefohn ), accepted to Siggraph 2023: research.nvidia.com/labs/rtr/neura… Neural Texture Compression.
A year ago I reviewed and blogged about a number of OIT techniques, each with advantages/disadvantages and I ended the series wondering what raytraced transparency would look like. I finally managed to do an implementation and did a write up of the results interplayoflight.wordpress.com/2023/07/15/ray…
I'm honored to be presenting Guerrilla's new Voxel Cloud tech from #HorizonForbbidenWest #BurningShores @ #rtradvances during #SIGGRAPH2023 with "Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds". 👇 advances.realtimerendering.com/s2023/index.ht…
✨ DirectX 12 GPU #workgraphs change the way we implement algorithms on the GPU. ✨ Our latest #GPUOpen blog demonstrates its transformative impact on algorithm design with a practical example, explaining step-by-step the syntax and API. Have a read: 👇 gpuopen.com/learn/work_gra…
If you re curious about what the new #a17 and M3 GPU and #dynamiccache is about and the brand new and exceptional GPU dev tooling and best shader practices we released new tech talks today: developer.apple.com/videos/play/te…, developer.apple.com/videos/play/te…, and developer.apple.com/videos/play/te…
“Low-level thinking in high-level shading languages” is in my top 3 most influential presentations, one that changed the way I think about shader programming. 2023 was the 10th anniversary so I tried a quick refresh and discussed developments since. interplayoflight.wordpress.com/2023/12/29/low…