Chromo (@chromo_fgc) 's Twitter Profile
Chromo

@chromo_fgc

Plays fighting games for fun

ID: 1089285754918907905

calendar_today26-01-2019 22:15:36

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Chromo (@chromo_fgc) 's Twitter Profile Photo

I made a short and janky tutorial video for Ed's shin dream combo with visual/audio cues for frame of reference and all the execution tricks I found that increased consistency of the combo. youtu.be/7kvVB-L4yO4 #SF6_ED

Chromo (@chromo_fgc) 's Twitter Profile Photo

I got tired of all my opponents constantly walking away from me after 6LK, so after some labbing I discovered how easy it was to create true block strings with high tiger shot for more drive gauge damage. youtu.be/CK9L340Y4tU #SF6_Sagat

Chromo (@chromo_fgc) 's Twitter Profile Photo

Jinx/Vi two touch off setup to punish forward roll based on the combo that SonicFox and Inzem were showing off. First combo does 360 and is fairly easy Second combo does 680 off the roll punish #2XKO_Jinx #2XKO_VI

Chromo (@chromo_fgc) 's Twitter Profile Photo

It's possible to do the quad super route corner to corner. Here's an example with a 5M starter and fairly minimal electrics. #2xko_VI #2XKO_JINX

Chromo (@chromo_fgc) 's Twitter Profile Photo

I was labbing some limit strike enders for Vi. Pretty sure this is a #2xko_bugs For whatever reason, off this air tech state after blocking, if you're holding back or downback, you can't press any buttons. If you go to neutral or hold forward, then your buttons will work.

Chromo (@chromo_fgc) 's Twitter Profile Photo

Consistency trick for landing teemo's 3H -> j.5H -> 6S1 -> 5H midscreen. If you wavedash 4 times, you'll be at the correct spacing to land the 6S1 -> land -> 5H. #2XKO_Teemo

Chromo (@chromo_fgc) 's Twitter Profile Photo

Slowly figuring out some double down extensions with #2XKO_Jinx and #2xko_teemo when I have time. Some for sideswitching to take back screen space, others to just build up space to setup for zoning again if the opponent lives.

Chromo (@chromo_fgc) 's Twitter Profile Photo

Funny interaction between #2xko_jinx S1 and #2xko_blitz S2. Jinx can stall the S2 in place, you can tag to a partner, then run up and parry it. Blitz can cancel the S2 to S1 though, so maybe not the most useful, but he's stuck canceling, recovering, or calling an assist.

Chromo (@chromo_fgc) 's Twitter Profile Photo

A couple of ideas for burst bait punishes with #2XKO_Jinx / #2xko_teemo both start with an OTG so you don't have to rush or make sure that the combo started at the correct wall bounce height.

Chromo (@chromo_fgc) 's Twitter Profile Photo

Been seeing some extensions with #2xko_jinx and #2xko_vi using clappy to pick up midscreen and TOD with 4 bars, but it's pretty inconsistent (at least for me in a real game). Using vi otg assist -> jinx minigun is easier. Generally over 900 damage.