Chris Chuipka (@chriswillc) 's Twitter Profile
Chris Chuipka

@chriswillc

Character/Creature modeling Supervisor. Zbrush and Blender Lover.

ID: 181789706

linkhttp://artstation.com/chriswillc calendar_today23-08-2010 01:57:49

157 Tweet

333 Followers

63 Following

Chris Chuipka (@chriswillc) 's Twitter Profile Photo

Just a small update on the forms and details. I also started to implement a basic layer of polypaint to kick-start the surfacing. #FOTWStudio #zbrush #3dart

Just a small update on the forms and details. I also started to implement a basic layer of polypaint to kick-start the surfacing. #FOTWStudio #zbrush #3dart
Chris Chuipka (@chriswillc) 's Twitter Profile Photo

Testing out shading/lighting. Started to groom the hair with a very basic block-in. Still needs proper eyes, eyebrows, eyelashes, skin details, color maps..etc the list goes on. #FOTWStudio #b3d #cycles

Testing out shading/lighting. Started to groom the hair with a very basic block-in. Still needs proper eyes, eyebrows, eyelashes, skin details, color maps..etc the list goes on. #FOTWStudio #b3d #cycles
Chris Chuipka (@chriswillc) 's Twitter Profile Photo

Finished most of the grooming: head hair, nose/ear hair, vellus hair, eyebrows, eyelashes..etc Now I have to fine tune his chef coat and start to pull all the elements together. #FOTWStudio #b3d #cycles #zbrush

Finished most of the grooming: head hair, nose/ear hair, vellus hair, eyebrows, eyelashes..etc Now I have to fine tune his chef coat and start to pull all the elements together. #FOTWStudio #b3d #cycles #zbrush
Chris Chuipka (@chriswillc) 's Twitter Profile Photo

Here’s my final submission for the #fotwstudio challenge. Of course there’s a lot more I’d like to address, but it’s time to put this piece to rest. It’s been a crazy month trying to finish this on time, but it’s been a blast! #b3d #cycles #Blender3D Gordon Ramsay

Here’s my final submission for the #fotwstudio challenge. Of course there’s a lot more I’d like to address, but it’s time to put this piece to rest. It’s been a crazy month trying to finish this on time, but it’s been a blast! #b3d #cycles #Blender3D <a href="/GordonRamsay/">Gordon Ramsay</a>
Chris Chuipka (@chriswillc) 's Twitter Profile Photo

Wow! I’m thrilled to have won the fly on the wall challenge. It has been a honour competing with so many great artists. Check out some of the other contestants work. #zbrush #b3d #cycles #Blender flyonthewall.studio/pages/fotw-cha…

Wow! I’m thrilled to have won the fly on the wall challenge. It has been a honour competing with so many great artists. Check out some of the other contestants work. #zbrush #b3d #cycles #Blender 

flyonthewall.studio/pages/fotw-cha…
Pablo Dobarro (@pablodp606) 's Twitter Profile Photo

Sculpt Snapshots This experimental feature lets you store multiple versions of the mesh and go back to them using a brush or a mesh filter. Snapshots are not linked to the mesh topology, so it works after remeshing. #b3d

Pablo Dobarro (@pablodp606) 's Twitter Profile Photo

Face Sets, the new visibility management system for Sculpt Mode, is now in Blender 2.83 #b3d #devfund developer.blender.org/rB38d6533f212b…

Pablo Dobarro (@pablodp606) 's Twitter Profile Photo

New operator to initialize all Face Sets in a mesh at once. It can create different Face Sets by mesh connectivity, material slots, face normals, UV seams, edge creases, sharp edges, edge bevel weights and face maps. #b3d #devfund developer.blender.org/D7209

Pablo Dobarro (@pablodp606) 's Twitter Profile Photo

The Pose Brush now works on full character models with clothing and props in different meshes. Everything is calculated in real time across all meshes. You just need to define a maximum distance to affect extra elements when deforming the base mesh. #b3d #devfund

Pablo Dobarro (@pablodp606) 's Twitter Profile Photo

Pose Brush Scale Mode With this new deformation mode for the Pose Brush you can easily change the general proportions of a mesh. It works like the regular Pose Brush, so it does not need any setup, masking or transform manipulators. #b3d #devfund developer.blender.org/D7374

Pablo Dobarro (@pablodp606) 's Twitter Profile Photo

Multires Unsubdivide can rebuild all subdivision levels and displacements of basically anything. It works on meshes with non-manifolds, triangles, ngons, disconnected elements, and all triangles topology. #b3d #devfund developer.blender.org/D7372

Pablo Dobarro (@pablodp606) 's Twitter Profile Photo

New operator to create simple subdivisions in Multires. With this feature, Catmull-Clark and Simple subdivisions can be combined in any order to sculpt on hard surface objects without manually smoothing the edges. #b3d #devfund developer.blender.org/D7415

Infinite-Realities (@8infinite8) 's Twitter Profile Photo

Here's a sneak peek at IR's AeonX 4D scan data processed using R3DS Wrap4D(Beta)! Captured with our 56x machine vision 60fps system (50GB/s!) The system is designed to capture human subjects for machine learning applications and VFX! vimeo.com/413146149

Pablo Dobarro (@pablodp606) 's Twitter Profile Photo

Probably the most important milestone in Sculpt Mode so far. Blender 2.90 has smooth detail propagation and unsubdivide in Multires. You can now import files, sculpt in all subdivision levels and use all tools to deform high resolution meshes preserving the details. #b3d #devfund