Mathieu Joffroy (@ch0bra) 's Twitter Profile
Mathieu Joffroy

@ch0bra

Gameplay Animator @RockstarGames

Game Dev/Gamer/Guinness Enthusiast.

Prev: Frontier, nDreamsVR, Rebellion.

Opinions are my own.

ID: 608280813

calendar_today14-06-2012 14:43:48

676 Tweet

684 Followers

623 Following

Mathieu Joffroy (@ch0bra) 's Twitter Profile Photo

Made a backwards walk cycle for Junker, for use in a loco blend space in UE5. Slow progress due to not much free time but I'll just keep adding things bit by bit. Was kinda weird doing a backwards walk tbh😆 Rig by Kiel Figgins #animation #gamedev #animator

Jordan (SonicpoX) (@sonicpox) 's Twitter Profile Photo

Been a while since I’ve worked on this animation, it’s almost finished, I’d love to get it rendered on day! Sound design by the amazing Lochlin.B🍉 Sonic rig by the incredible DANCADA³ᴰ

Mathieu Joffroy (@ch0bra) 's Twitter Profile Photo

First implementation of my eight directional walk. Needs a bit of fine tuning as some of the blends are a little funky. A big part of game anim is getting everything in and then iterating on it, so I'll spend a bit longer before I make a jog set. #animation #gamedev #animator

Libby (@keyframedgames) 's Twitter Profile Photo

Here are a few tips for creating run cycles for games: 1. Focus on distinctive weight 2. Exaggerate the weight via timing and overlap 3. Prioritize clean arcs to help the player track the player character traversing through the world 4. Start from the passing position for

Mathieu Joffroy (@ch0bra) 's Twitter Profile Photo

Had a tinker with this walk setup. Got it blending much nicer. Also started to go down a stride warping rabbithole but that's a whole other can of worms, which I might open later. Just gonna start getting the run assets and start/stops in for now. #animation #animator #gamedev

Mathieu Joffroy (@ch0bra) 's Twitter Profile Photo

Made this quick run cycle for Junker. The one I had previously used wasn't quite right, so I'll make some derivatives from this and see how it all feels in game. Bit sick of doing loco for now so may do an idle fidget or something next 😆 #animator #gamedev #animation

Mathieu Joffroy (@ch0bra) 's Twitter Profile Photo

Got this loco in ages ago but never posted it, because it still needs a load of polish. It works though. Have started animating a fidget but the end of year slump is well underway. Hopefully will get it done this side of the holidays. #animation #animator #gamedev

🚑Keru (@animinhtion) 's Twitter Profile Photo

Ending 2025 with a bang. I’ve always wanted to make a fighting game combo ever since I started learning 3D animation. So here it is, my magnum opus. Model by David Puigvert Concept by Ming Zhe Zhou Rig by Said Vazquez

Andy (@andygeims) 's Twitter Profile Photo

Uni project I did in December Really like how it turned out, got busy and never posted it :p This one (and many others) were done in Maya, I think I can confidently say I am comfortable animating in Maya now :D

Brendan Casey (@brendancaseyart) 's Twitter Profile Photo

Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :) I referenced Daniel Fotheringham’s quadruped blog quite a but to learn his workflow, it was a lot of fun! Rig by Yang and agora.community

Mathieu Joffroy (@ch0bra) 's Twitter Profile Photo

Didn't have much time for personal work this weekend but did implement this idle fidget. Thought it was pretty cool from player cam. #animation #gamedev #animator

Mathieu Joffroy (@ch0bra) 's Twitter Profile Photo

Reworked the loco system in this, and cleaned up the run loop. Both the run and walk working better now. Added a run stop as well but it's still WIP. Will see about adding leans/turns or whatever it needs later too. #animation #animator #gamedev #gameplay

Mathieu Joffroy (@ch0bra) 's Twitter Profile Photo

Not the most interesting anim ever but here's a run stop I made for Junker. Think I'll add a bit more settle still. Didn't have much time this weekend but did manage to sort a few technical things, that should allow me to use root motion now.🙂 #animation #gamedev #animator