BurtBot (@burtonmhowell) 's Twitter Profile
BurtBot

@burtonmhowell

Filmmaker working in Halifax, NS.
I like video games. Ease the burden, increase the Burton.

ID: 561661181

calendar_today24-04-2012 02:34:45

875 Tweet

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Gene Park (@genepark) 's Twitter Profile Photo

this is such a crazy thing to say in a year where 3 of its greatest games offer so much customization options just by earning them through fun challenges, not by credit card

this is such a crazy thing to say in a year where 3 of its greatest games offer so much customization options  just by earning them through fun challenges, not by credit card
Arle (@haramcoochie) 's Twitter Profile Photo

We set ourselves back like 100 years. Photos and videos were revolutionary in sharing and preserving our reality, there was trust in seeing something and knowing it actually happened how it did.

doomer (@uncledoomer) 's Twitter Profile Photo

its a good thing thing there arent hundreds or even thousands of parables through history across all continents and cultures that warn against using dark sorcery to raise a simulacrum of the dead

boen (@boensaw) 's Twitter Profile Photo

we used to joke about this, but gambling mechanisms, metagame progression, interaction extenders, timewasting filler etc has all become so commonplace that most people genuinely just think that that's what videogames are now & get confused/angry when you say that stuff is bad

BurtBot (@burtonmhowell) 's Twitter Profile Photo

New episode of the pod is up on Spotify and Apple Music. Talkin' the 55 billion EA buyout, 2XKO, and Alien Earth. Check it out NOW! open.spotify.com/episode/1HrLEP…

Metal Gear Network - MGN (@mgsmgn) 's Twitter Profile Photo

Director Kojima and Yoji during the early days of Metal Gear Solid’s development. Bonus photo shows Kojima’s LEGO layouts for MGS, mapping the docks and cargo area on Shadow Moses Island and the entry route leading to the lift.

Director Kojima and Yoji during the early days of Metal Gear Solid’s development. Bonus photo shows Kojima’s LEGO layouts for MGS, mapping the docks and cargo area on Shadow Moses Island and the entry route leading to the lift.