Bruno Visnadi (@bruno_visnadi) 's Twitter Profile
Bruno Visnadi

@bruno_visnadi

TASes & interesting stuff about Super Mario World

ID: 2606587400

calendar_today06-07-2014 02:35:54

889 Tweet

272 Followers

63 Following

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We've been putting a lot of work recently in the new Super Demo World any% TAS... I like the improvements a lot and if everything goes right it won't take more than a couple months!

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This Monday will be time to get back to TASing! I've been on a break since January. And it might be the case that a new any% will pop up before 96-exit, yet again!

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just realized I've started the smw96 project in *2016*. hell, it doesn't feel that long. as always, I'm very sure it will be all done by next year, and then it won't

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Does anyone still have the 'TASEncondingSMW' script Amaraticando made for quick encoding a few years ago? The file was deleted from Mega and none of us have it anymore

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This groovy strat won't be in the TAS anymore, but it's worth the record The cape stun makes the blue shell to spawn a koopa when Yoshi licks it, which works as a damage source. Everything works very tightly with precise screen control

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What should be the rule regarding powerup incrementation for the 96 exit TAS? ( ) PI banned altogether ( ) Only invalid powerups (bigger than 3) banned ( ) Only the usage of PI for item box glitches and insta finishing levels banned.

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I've been working on the 96 exits TAS recently. Here's its current status: - 60/96 exits; - 2 min 58 seg of improvement so far (on lsnes to lsnes comparison); - 1.130.000 rerecords. Looking at the levels ahead, I'm under the impression that most of the difficult parts are over.

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Fun little things that take me a while to figure out as the cause of a desync: "Fishbone, bowser and peach all call the RNG routine every 128 frames to determine whether or not to blink"

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I've been touching the 96 exit project again, after a bit of a while. I'm very thankful I apparently wrote level by level comments in advance, because I wasn't able to remember at all what was going on in some stages.

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These days I've been trying to remember some of the tiny details of TASing - a bit rusty after a ~1 year break. ...apparently, during the 1 frame long spin jump from pressing A in a lakitu cloud, you can re-hold Y without spinning the cape. Shaved off 2 frames in a duplication

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Block duplication is not something "systematic" at all. It's pure chaos. Each duplication occurs under unique conditions, and every minimal disturbance changes the entire system. Most of the hardest optimizations in this run envolves a chain of duplications.

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It seems it's time I'll have to say goodbye to Twitter. At least for a while, perhaps! I will use the "community" section of my Youtube channel to post updates about the 96 exits TAS from now on: youtube.com/@BrunoVisnadi1

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Heading towards Chocolate Island 4. Only 14 exits + Bowser to go, and the vast majority of the ultracomplicated levels are done. Could this be finally coming to an end?

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current status is that I need to save at least 16 frames to beat a frame rule, and my best bet so far is to redo Funky from scratch. and hope