BitGlint (@bitglint) 's Twitter Profile
BitGlint

@bitglint

Creating modern video games in a 1980's inspired retro goodness style

ID: 1307242610361356292

linkhttp://www.bitglint.co.uk/ calendar_today19-09-2020 08:58:52

454 Tweet

837 Followers

81 Following

9bitcolor (@9bitcolor) 's Twitter Profile Photo

Today marked the official start date continuing the conversion of Melkhior's Mansion to the ZX Spectrum Next. I will keep you updated on the progress over the coming months...👻9bitcolor.itch.io/melkhiors-mans…

Today marked the official start date continuing the conversion of Melkhior's Mansion to the ZX Spectrum Next. I will keep you updated on the progress over the coming months...👻9bitcolor.itch.io/melkhiors-mans…
Richard Jordan (@ericretro) 's Twitter Profile Photo

Today I gave my little browser based Space Invaders clone a new lick of paint, just because! It looks a bit more authentic now. Free to play at bitglint.itch.io/retro-invaders #IndieGameDev #spaceinvaders #unity

Today I gave my little browser based Space Invaders clone a new lick of paint, just because! It looks a bit more authentic now. Free to play at bitglint.itch.io/retro-invaders #IndieGameDev #spaceinvaders #unity
Richard Jordan (@ericretro) 's Twitter Profile Photo

Zyphatron's teleport sequence is now complete. On this project I'm looking to complete features as I do them, rather than improve the features with subsequent iterations. Might work, might not. #zyphatron #gamedev #indiedev #pixelart #playdate bitglint.co.uk

Richard Jordan (@ericretro) 's Twitter Profile Photo

Still playing with this, but going in no particular direction. It's just fun seeing the Melkhior's Mansion characters come to life on the PlayDate. #melkhiorsmansion #gamedev #indiedev #pixelart #playdate bitglint.co.uk

Richard Jordan (@ericretro) 's Twitter Profile Photo

The Melkhior's Mansion crew are coming to the Playdate. It's not going to be a straight conversion, it's going to be a different game, featuring graphics from the original by the awesome pixel artist Craig Stevenson #gamedev #indiedev #pixelart #playdate bitglint.co.uk

The Melkhior's Mansion crew are coming to the Playdate. It's not going to be a straight conversion, it's going to be a different game, featuring graphics from the original by the awesome pixel artist <a href="/hot_piping/">Craig Stevenson</a>

#gamedev #indiedev #pixelart #playdate bitglint.co.uk
Richard Jordan (@ericretro) 's Twitter Profile Photo

Tackling blocked doors in my new Melkhior's Mansion spin-off project for Playdate. I need to give this game a name, and start posting more updates. #playdate #gamedev #indiedev #pixelart bitglint.co.uk

Richard Jordan (@ericretro) 's Twitter Profile Photo

Character collaboration will feature in many of the puzzles in my new Melkhior's Mansion spin-off for the Playdate. A quick turn of the crank switches between characters. #playdate #gamedev #indiedev #pixelart bitglint.co.uk

Richard Jordan (@ericretro) 's Twitter Profile Photo

Bit of a longer gameplay video that shows progress so far on Melkhior's for Playdate. Merry Christmas.🎄 #playdate #gamedev #indiedev #pixelart bitglint.co.uk

Richard Jordan (@ericretro) 's Twitter Profile Photo

Levels in Melkhior's Tower (as it's now called) will be traversed via one way trapdoors. Not quite as easily as the video shows, this is just a test. 😀 #playdate #gamedev #indiedev #pixelart bitglint.co.uk

Richard Jordan (@ericretro) 's Twitter Profile Photo

Started working on locked chests in my new game, Melkhior's Tower. Clues to the combination will be hidden somewhere around the place, and only Princess Ashby will be able to crank the locks. #melkhiorstower #playdate #gamedev #indiedev #pixelart bitglint.co.uk

Richard Jordan (@ericretro) 's Twitter Profile Photo

My new Playdate project, Melkhior's Tower, has a new home on Itch, where I'll post more frequent dev updates to avoid spamming the socials with too many updates. #melkhiorstower #playdate #gamedev #indiedev #pixelart bitglint.itch.io/melkhiors-towe…

Richard Jordan (@ericretro) 's Twitter Profile Photo

Each object in Melkhior's Tower now has a weight property. This is to facilitate Sir Stamperlot's special ability of strength. #melkhiorstower #playdate #gamedev #indiedev #pixelart More info here: bitglint.itch.io/melkhiors-towe…

Richard Jordan (@ericretro) 's Twitter Profile Photo

Melkhior's Tower dev log update: bitglint.itch.io/melkhiors-towe… #melkhiorstower #playdate #gamedev #indiedev #pixelart

Richard Jordan (@ericretro) 's Twitter Profile Photo

A behind the scenes demo of the map editor used to edit the Melkhior's Tower game world. Written in C# using Monogame. #melkhiorstower #playdate #gamedev #indiedev #pixelart #monogame More info here: bitglint.itch.io/melkhiors-towe…

Richard Jordan (@ericretro) 's Twitter Profile Photo

In Melkhior's Tower, Lester the Serf will have the special ability of being able to fire weapons. More info in the devlog: itch.io/dashboard/game… #melkhiorstower #playdate #gamedev #indiedev #pixelart

Richard Jordan (@ericretro) 's Twitter Profile Photo

Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog: itch.io/dashboard/game… #melkhiorstower #playdate #gamedev #indiedev #pixelart

Richard Jordan (@ericretro) 's Twitter Profile Photo

Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-towe… #melkhiorstower #playdate #gamedev #indiedev #pixelart

Richard Jordan (@ericretro) 's Twitter Profile Photo

Some of the special baddies from the original Melkhior's Mansion will be making an appearance in Melkhior's Tower. Not 100% sure what they'll do yet, I need to figure that out. bitglint.itch.io/melkhiors-towe… #melkhiorstower #playdate #gamedev #indiedev #pixelart

Richard Jordan (@ericretro) 's Twitter Profile Photo

I've been working on how the A and B buttons will work in Melkhior's Tower. It's been a headache! Read more at bitglint.itch.io/melkhiors-towe… #melkhiorstower #playdate #gamedev #indiedev #pixelart