Ben Sims (@bensimstech) 's Twitter Profile
Ben Sims

@bensimstech

Senior Game Programmer. Graphics/C++/C#/Shaders/Unity/Unreal/PC/Console/cats.
github.com/arycama
arycama.bsky.social

ID: 746320821648424960

linkhttps://github.com/arycama calendar_today24-06-2016 12:35:24

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How are games handling volumetric lighting for moving sources? The froxel approach seems like the most common technique but relies on temporal so you get bad ghosting with moving lights. Anisotropic fog also causes aliasing as camera moves. Neighbor clamp seems expensive for 3D.

How are games handling volumetric lighting for moving sources? The froxel approach seems like the most common technique but relies on temporal so you get bad ghosting with moving lights. Anisotropic fog also causes aliasing as camera moves.
Neighbor clamp seems expensive for 3D.