b_enDev (@b_endev) 's Twitter Profile
b_enDev

@b_endev

I am dev and stuff sometimes

ID: 1906294209319243776

calendar_today30-03-2025 10:35:59

49 Tweet

22 Followers

33 Following

Tim Soret (@timsoret) 's Twitter Profile Photo

This isn't getting enough attention. Rive has solved vector feathering! The blur isn't a costly post-process convolution, it's mathematically pure at the vector level = incredible performance even with ultra large kernels. Incredible work from Christopher Dalton

BioGrid (@biogridgame) 's Twitter Profile Photo

Testing some long-term interactions - decomposing plants slowly turn sand into fertile soil. It'd be cool to have to use hardy pioneer species to first terraform a world a bit and make way for fancier species. But maybe I'll just make grasses do this automatically if it's tedious

Blender 🔶 (@blender) 's Twitter Profile Photo

📣 Blender is looking for people to join the team! Read our new job postings and get in touch - let's collaborate! ➡️ UX Designer | Dev Manager | Render and Graphics Engineers ✍️ #b3d #cganimation #rendering #uxdesign #jobs #apply blender.org/jobs/

‎Gabe Follower (@gabefollower) 's Twitter Profile Photo

Valve has registered a new trademark called Steam Frame. Yesterday, a few people told me that this is the official name of their next VR headset, which was previously known as Deckard. I didn't believe them cause it's the most generic name. The official announcement coming soon.

Valve has registered a new trademark called Steam Frame. Yesterday, a few people told me that this is the official name of their next VR headset, which was previously known as Deckard. I didn't believe them cause it's the most generic name. The official announcement coming soon.
b_enDev (@b_endev) 's Twitter Profile Photo

I love going through old scripts and finding the dumbest mistakes. Here I somehow made turning left and right slightly different speeds Also no reason these shouldnt just be combined into 1 function..

I love going through old scripts and finding the dumbest mistakes. Here I somehow made turning left and right slightly different speeds

Also no reason these shouldnt just be combined into 1 function..
b_enDev (@b_endev) 's Twitter Profile Photo

Finished the stepped animation player so I can play back any animation at any frame rate I want(not the speed of the animation, the actual frame rate it updates) You cannot tell me this shit isnt cool I love this #gamedev #90s

b_enDev (@b_endev) 's Twitter Profile Photo

Last time I went silent on here I had completely lost motivation to work on this project, but this time I am actually working still. Hopefully I can maintain this motivation By the time I go to bed tonight I should have items being able to enter the inventory

b_enDev (@b_endev) 's Twitter Profile Photo

A bit worried about people with motion sickness having trouble playing the game. If you have motion sickness and want to test the game when its ready DM me