ROJO ᯅ (@ayorojo) 's Twitter Profile
ROJO ᯅ

@ayorojo

Senior Programmer at @mobgamesstudios
ronaldburns.dev
use ue5-main if you're a real dev 😏

ID: 1941814076

calendar_today06-10-2013 19:18:12

663 Tweet

96 Followers

274 Following

Sander 🏳️‍🌈 (@ajmmertens) 's Twitter Profile Photo

I just released Flecs 4.1.1! github.com/SanderMertens/… Highlights: - Better set() and modified() performance - Faster prefab instantiation - Many reflection, script and explorer improvements #flecs #ecs #gamedev #indiegame #videogames #IndieGameDev #indiedev #indiewatch

ROJO ᯅ (@ayorojo) 's Twitter Profile Photo

Experimenting with switching from NodeJS to Rust for my backends. This has been VERY nice to get started in. I don't know if I'll go back...

Experimenting with switching from NodeJS to Rust for my backends.

This has been VERY nice to get started in.
I don't know if I'll go back...
ROJO ᯅ (@ayorojo) 's Twitter Profile Photo

#ue5.7 seems to have a major issue with state tree or bindings. A property function which outputs an array won't expose any of its input parameters.

#ue5.7 seems to have a major issue with state tree or bindings.
A property function which outputs an array won't expose any of its input parameters.
ROJO ᯅ (@ayorojo) 's Twitter Profile Photo

I worry this fork will suffer the fate it's working to fight. Merging a bunch of "optimizations" will end up making this a bloated unstable mess. Starting from 5.0, the worst release of UE5, is a bold decision as well. That doesn't make any sense to me.