Awkward (@awkwardow) 's Twitter Profile
Awkward

@awkwardow

Damage damage damage.

ID: 912487368929705984

linkhttp://rankupacademy.gg calendar_today26-09-2017 01:21:56

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I will gladly debate or have a conversation with anyone about in game stuff. Although I doubt high level players / coaches and I have a lot of disagreements.

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Assault maps were badly desgined because you had only one choke to push through which heavily favors the defenders. Every other mode has at least two choke-points that you can go through and create multiple angles. No angles = Not a lot you can do.

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Playstyles aren't real. There is an objectively best way to play, and those who can do it better are the better players.

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Q&A - Ask me Anything - Former Pro Player - Rank 1 Multiple Video Game Titles (CS 3100 ELO, Overwatch Rank 1, Marvel Rivals OAA, Valorant Radiant) - 180k+ Subs Youtube - 1000’s of players coached Pic unrelated

Q&A - Ask me Anything

- Former Pro Player
- Rank 1 Multiple Video Game Titles (CS 3100 ELO, Overwatch Rank 1, Marvel Rivals OAA, Valorant Radiant)
- 180k+ Subs Youtube
- 1000’s of players coached

Pic unrelated
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Most of the Aiming Community wants to be perceived as someone who plays video games well instead of actually playing them well. Aesthetics over functionality (pic related)

Most of the Aiming Community wants to be perceived as someone who plays video games well instead of actually playing them well.

Aesthetics over functionality (pic related)
Awkward (@awkwardow) 's Twitter Profile Photo

Wuyong thoughts so far: - I love that the hero doesn’t have anything that is inherently broken. - Numbers need a raise. Damage and or Healing can be higher. - Projectile feels odd, could be faster with lower burst damage. - Movement ability can easily take you off the map.