aug16th (@aug16th_art) 's Twitter Profile
aug16th

@aug16th_art

Game dev, Illustrator, writer, character and story artist
Watch me work on my game on twitch
twitch: twitch.tv/aug16th
pixiv: pixiv.net/en/u

ID: 862701913720012801

linkhttps://youtube.com/c/AugsArtSupport calendar_today11-05-2017 16:12:19

238 Tweet

360 Followers

528 Following

aug16th (@aug16th_art) 's Twitter Profile Photo

I've been contemplating about how much i should allow, Like should the game remeber where you move stuff like planks or should it reset?

aug16th (@aug16th_art) 's Twitter Profile Photo

Figuring out how high the kid can climb vs how small objects need to be for him to push was quite the challenge, especially when it comes to visually representing these objects to the player without literally using yellow paint lol 🟨🖌️

aug16th (@aug16th_art) 's Twitter Profile Photo

Feels pretty surreal for there to be an actual steam page of my game one year into learning Unreal Engine. Grateful for the past year and hopeful for whats to come🙏

aug16th (@aug16th_art) 's Twitter Profile Photo

Whoosh whoosh. The number of sound effects i did in this game by recording mouth sounds and a little layering 👄🔊

Aniflow Interactive | developing Onibi (@aniflowstudios) 's Twitter Profile Photo

With all the things happening lately with Sony and Microsoft, should we keep making ports for PS and XBox or is our time and money better spent elsewhere? #gamedev #indiedev

aug16th (@aug16th_art) 's Twitter Profile Photo

Another small sneak peak at prototyping. We have online lobbies and fishing working. All models are placeholder. nintendo pls don't sue . . .

aug16th (@aug16th_art) 's Twitter Profile Photo

Another small update of the prototype. We have a full terrain and inventory system that also works with multiplayer. The building system is now performant enough to actually work on mobile. All models are placeholder pls don't sue.

aug16th (@aug16th_art) 's Twitter Profile Photo

Some subtle updates to the shader now with colored outlines and rim lights. Also improved UI and controls. All assets are placeholder pls don't sue

aug16th (@aug16th_art) 's Twitter Profile Photo

Nobody told me doing a flamethrower was this hard. prototyping some elemental moves. all models are placeholder pls don't sue

aug16th (@aug16th_art) 's Twitter Profile Photo

🔥🐰Drafting my own creature so i can stop using pokemon as placeholders for the prototype i so i don't get sued. Any ideas for names? The concept here is based on wildfires suddenly spreading quickly like rabbits multiplying.

aug16th (@aug16th_art) 's Twitter Profile Photo

Added some water effects and grass that moves with the characters although the grass effect is really subtle x.com/aniflowstudios…

aug16th (@aug16th_art) 's Twitter Profile Photo

Playing around with some snow deformations in UE5 but i wanted to avoid nanite. I looked to the blackmyth wukong team and apparently they used something that existed since UE4 called Virtual Heightmap mesh for the snow. x.com/aniflowstudios…