Andy Buck (@arbonox) 's Twitter Profile
Andy Buck

@arbonox

My Own Game:moonstoneequation.com Steam:buff.ly/2OVX3PQ
Day Job - Expert Programmer, Ubisoft

ID: 126248783

linkhttp://www.arbonox.com calendar_today25-03-2010 07:35:29

641 Tweet

233 Followers

386 Following

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After a few weeks, I've had a little more time to tinker with my D&D map viewer. Nothing major, just added more visibility of the Ocean depths. Clearer version on YT: youtu.be/kU5_srW36tg #dungeonsanddragons #worldbuilding #unity3d

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#inktober day1 (Mushrooms) "The solar collection towers of the gas processing facilities on Titan always reminded me of mushrooms. Form follows function I guess." Ink on A4 paper.

#inktober day1 (Mushrooms)

"The solar collection towers of the gas processing facilities on Titan always reminded me of mushrooms. Form follows function I guess."

Ink on A4 paper.
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#inktober day 2 (old book) "When they said a spell book should be practical, Agatha Feyfire was pretty sure this wasn't what they meant" Ink on paper.

#inktober day 2 (old book)

"When they said a spell book should be practical, Agatha Feyfire was pretty sure this wasn't what they meant"

Ink on paper.
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#inktober day 5 - (cosy treat) "After a day of foraging in the orchards, Milo was confident there was nothing better in all the world than enjoying book in front of a cosy fire with a glass of something warm"

#inktober day 5 - (cosy treat)

"After a day of foraging in the orchards, Milo was confident there was nothing better in all the world than enjoying book in front of a cosy fire with a glass of something warm"
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#Inktober (cave system) "A sleepy idyllic property overlooking the ocean. Also features extensive caves and a number of unnamable horrors"

#Inktober (cave system)
"A sleepy idyllic property overlooking the ocean. Also features extensive caves and a number of unnamable horrors"
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I can't tell you why I created this strange, frosty (or maybe hairy) jar in #Blender3d but I can tell you I'm very happy with the results.

I can't tell you why I created this strange, frosty (or maybe hairy) jar in #Blender3d but I can tell you I'm very happy with the results.
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Q: So Alice, what's this board game we're making about? A: Wearing animal themed onesies and running around a labyrinth fighting goblins.

Q: So Alice, what's this board game we're making about?

A: Wearing animal themed onesies and running around a labyrinth fighting goblins.
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Bashed together this nonsense for a game-jam at my day-job. Theme: underworld. What if Go Mecha Ball was slow and the main character felt permanently terrified? Was fun to explore procedural-anim again.(I did WFC for the level gen, so may post an actual gameplay vid to show that)

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For a little more context on my previous post, here's some actual gameplay footage rather than the close in camera I made just for debugging character anims. Fun tech: AI is cover aware, levels are janky single neighbour WFC, Music is (roughly) dynamic.

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Wow! 6 years ago I released this after taking most of the preceding decade to make it. I was sure a couple of years later I'd release something new. I didn't, and I've released nothing since. The fact that any game is ever released is a minor miracle. store.steampowered.com/app/589100/The…

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#66. This made me very very happy today: eurogamer.net/the-eurogamer-… I'm very proud of our little game and it's probably the one I most enjoyed making. I don't think I'd try to claim it's better than Dishonoured 2, Undertale, Super Mario World or Portal 2 though :-)

#66. This made me very very happy today:
eurogamer.net/the-eurogamer-…

I'm very proud of our little game and it's probably the one I most enjoyed making.

I don't think I'd try to claim it's better than Dishonoured 2, Undertale, Super Mario World or Portal 2 though :-)