
Andrew Chen
@andrewchene
Just a self-tought frontend developer.
ID: 925277407405150208
http://erdong-chen.com 31-10-2017 08:24:59
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1,1K Followers
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๐น๏ธ Fiddling around with a new character controller for the Three.js/GameDev course. Big thanks to Quaternius for the amazing model and animation libraryโputting them to good use! ๐ Want to be notified? Sign up here ๐simondev.teachable.com/p/games-three-โฆ







๐น๏ธ Preparing a brand new BVH-based character controller which is lightweight, flexible, and requires no physics engine. ๐ป Big thanks to Garrett Johnson ๐ฆ for his incredible three-mesh-bvh library that made all this possible. #threejs #threejsJourney #webdev #gamedev #r3f #ecctrl




๐น๏ธ#BVHEcctrl now supports static, kinematic, and instanced static colliders! Instanced meshes share one BVH collider, minimizing performance impact. In testing, instanced colliders performed very similarly to regular instanced meshes. #threejs #threejsJourney #webdev #r3f #ecctrl



SPWI global illumination in 3D with Radiance Cascades and Garrett Johnson ๐ฆ's three-mesh-bvh. Probes are placed in screen-space and trace world-space intervals into a BVH. Resolves offscreen emitters and occluders; memory use tied to screen. Zero-shot, no noise, and fixed cost.
